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(C) Copyright 1987 - 1995 by DataMicro, Inc.
All Rights Reserved Worldwide.
L O T T O P R O P H E T
by Gene P. Davis
Elizabeth Meneely
DataMicro, Inc.
P. O. Box 3527
Port Charlotte, FL 33949
(813) 629-7720 voice
(813) 625-2285 fax
9am - 5:30pm Est
Mon - Fri
January 1995
Version 5.0
(tm) ┌─────────┐
┌─────┴───┐ │ Member
──│ │o │──────────────────
│ ┌─────┴╨──┐ │ Association of
│ │ │─┘ Shareware
└───│ o │ Professionals
──────│ ║ │────────────────────
└────╨────┘
(C) Copyright 1987 - 1995 by DataMicro, Inc.
All Rights Reserved Worldwide.
SHAREWARE
Under the shareware concept you are allowed, in fact encouraged, to freely
copy, distribute and share this program with others as long as it is not
modified in any way and is accompanied by the disk documentation files.
Unlike public domain, shareware is copyrighted but the free distribution
of the software allows you to try it out before you buy. The cost of
advertising is eliminated, allowing you to obtain high quality software
at very reasonable prices.
As some old versions of shareware programs tend to hang around RBBS's and
User Groups for some time, the program and price quoted are subject to change.
DataMicro, Inc. reserves the right to make improvements and price changes
without notice.
Free distribution does not mean a program can be used forever without payment.
If you like it and you use it, you must pay the Author for it.
The 'Prophet Cards' produced by this (shareware) program were designed for
commercial use (to sell). They are not to be distributed except by registered
owners.
This is a fully functional version of LOTTO PROPHET, and nothing has been
removed that would deprive you of a complete evaluation of the program.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 1
All Rights Reserved Worldwide.
R E G I S T R A T I O N
To register this version of Lotto Prophet send $19.00 plus
$2.00 shipping/handling. Florida add 6% sales tax to...sss
DataMicro, Inc.
P.O. Box 3527
Port Charlotte, FL 33949
VISA/MC/DISC Call 813-629-7720
TO FAX ORDERS Call 813-624-2191
For the registration fee you will receive the latest version of
Lotto Prophet.
..The programs and disk documentation sent will virtually remain the
same as this program except that the Unregistered flag will be
removed from all portions of the program.
..The password control will be activated by removing the TESTER option.
..3 months technical support will be provided.
..A registration number will replace the Unregistered name on the screen.
..You will be able to apply $10.00 of the registration fee toward the
future purchase of Lotto Prophet Plus.
You can obtain a copy of registration form from the program main menu.
NOTICE: NOTICE: NOTICE:
PLEASE ! ! do not confuse the registration of this shareware program
with the purchase of the non-shareware retail version of Lotto
Prophet Plus ! !
Registering the shareware program is basically paying for it after
your evaluation of it. If you decide to purchase the non-shareware
Retail Version, Lotto Prophet Plus, we will automatically register you.
You do not have to do both ! !
For information on the Retail version see page 61 of this
documentation or read the display from the registration window
of the main menu.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 2
All Rights Reserved Worldwide.
TABLE OF CONTENTS
Copyright notice 3
Disclaimer 3
Chapter I - Overview 4
System Requirements 5
Tech Support 5
Definition of Files 6
Basic Lotto Prophet Functions 8
Chapter II 10
Getting Started 10
Program Files Description 11
Beginning Instructions 13
Chapter III - File Control 15
Update a Lottery 15
View or Print a Lottery File 16
Patch or Correct a Lottery 19
Create, Change or Delete a Lottery 20
Remove PRESET or NUMBER Files 21
Chapter IV - Super Statistical Reports 23
Numbers Appearing with Other Numbers 24
Numbers Appearing in a Certain Month 25
Hot Numbers 29
Power/Due numbers 29
Numbers Most Likely to follow the last draw 29
Chapter V - The Prognosticator 32
Configure the Prognosticator 32
The Prognosticator 33
Prophet Cards 35
Chapter VI - State of the Lottery 36
State of the Lottery Report 36
Quads 37
Triples 38
Repeat Numbers 38
Skip/Hit Chart 39
Chapter VII - Storing Tickets 41
Holdem/Checkum 41
Chapter VIII - Utilities 44
Build or Add to a NUMBER file 44
Append a NUMBER file 45
Color 45
Password Control 45
Build a PRESET X file 47
Back Up files 47
Mouse Speed 47
Randomizer 48
Set New Lottery 49
Chapter IX - Keys 50
Select from Available Wheels 53
The Magnum Wheeler 56
Load or Edit a Wheel File 58
Lotto Prophet Plus Information 60
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 3
All Rights Reserved Worldwide.
C O P Y R I G H T
This software is copyrighted and all rights are reserved
worldwide by DataMicro, Inc.. Your use is subject to the
limitations and restrictions of the copyright laws and of this
license.
You MAY:
1. Use the software on a single computer or workstation.
2. Copy the software for the purpose of making a archival backup
or copy the software to your hard disk.
You MAY NOT:
1. Distribute, rent, sub-license, lease or otherwise make
available to others, the software or documentation, or copies
of the files, programs or documentation.
2. Modify, translate, adapt, disassemble, or create other
software or documents from the software or documentation.
3. Use the software, or permit it to be used, on more than one
computer or workstation at one time.
D I S C L A I M E R
This entire software package (including the documentation) is
provided in 'as is' condition and includes no warranties,
expressed or implied. The entire risk for its use rests with the
user.
In no event will the author or DataMicro, Inc. or anyone else who
has been involved in the creation, production, or delivery of
this software and documentation be liable for any direct,
incidental, or consequential damages, such as, but not limited
to, loss of money, savings, anticipated profits, benefits, use,
or data resulting from the use of this software, or arising out
of any breach of any warranty. Included are losses resulting
from errors in the program whether or not the author or DataMicro,
Inc. had been advised of the errors and the possibilities of such
damages.
Due to the different laws of the lottery states, this program is
not to be used in any state in which it would violate the laws of
that state in any way.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 4
All Rights Reserved Worldwide.
CHAPTER I
HOW LOTTERIES OPERATE:
Now for some information about how lotteries work and especially
the lotto type games where you select the numbers you wish to
play.
The DAILY PICK 3 is basically copied from the old illegal numbers
game which was played in all the large northern cities in years
past. You would select three numbers from 1 to 999, pay your 25
cents, or whatever, and if your numbers matched the last three
numbers of the stock market's ending daily investment amount or
some other number that could not be manipulated, you would win
about $100.00 depending on the odds. The numbers had to match
exactly in order. (Example: a selection of 639 meant that 639
had to come up in that order to win).
To cover the three numbers so they would win if they came up in
any order 396, 963, etc., the player could "box the numbers."
Instead of the bet costing 25 cents the same three numbers would
cost $1.50 and the numbers would win if they came up in any of
the 6 different ways that they could appear.
The new legal state lotteries do tend to work the same way with
some small differences. With the new legal state lotteries, you
select 5, 6, or 7 numbers (depending on the rules of your
lottery) from 1 to say 40 or 49 etc. The state or other lottery
commission also selects the same amount of numbers from
within that range. If your numbers each match their numbers,
'YOU WIN' the Jackpot or at least share in the Jackpot.
You would also win a limited amount of money if you picked 5
out of 6, or even 4 out of 6, etc.
The lotteries are all different in that one state may select 6 numbers
from 1 to 36 and another may select 5 numbers from 1 to 40, etc.
The best way to select numbers for lotto is by avoiding the use of
birthdays, or a lot of small numbers. These types of number
selections are common and increase the likelihood of having to
divide the 'Jackpot' when you win. Using numbers randomly selected
by computer is the best way to avoid outside interference that
may effect number selections.
The 'stats' section of LOTTO PROPHET can help in your number
selection, since numbers do tend to repeat, to go on hot streaks,
and to come up often with certain other numbers. It is better to
select numbers that are going to win, than to play numbers
because others are not selecting those numbers.
The best way to win the lotteries is by using both good number
selection by computer randomization, plus pattern checking by
statistical research. Having Lady Luck on your side helps too!
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 5
All Rights Reserved Worldwide.
SYSTEM REQUIREMENTS
LOTTO PROPHET was developed for the IBM Personal Computer and
operates properly on most compatible computers. The system
requirements are very simple:
1. MS-DOS or PC-DOS, Version 2.1 or later.
2. At least one 720K floppy disk drive.
3. A printer, for producing the reports and Prophet Cards is
recommended.
4. The program will operate much faster from a hard disk.
OVERVIEW
DataMicro's LOTTO PROPHET is a sincere attempt to increase
the interest and the pleasure of individuals and groups who like to
play the lottery by helping keep a record of numbers picked as
well as recording the previously called lottery numbers.
The LOTTO PROPHET has the ability to maintain all of the
State, Canadian 6/49 and Australian lotteries at one time.
TECHNICAL SUPPORT: DataMicro will provide 3 months of support
with the purchase of LOTTO PROPHET. The best and fastest way to
get technical assistance is by telephone. (813)629-7720 voice and
(813)625-2285 fax). Tech Support hours are as follows:
9am - 5:30pm Est, Monday thru Friday. Tech Support questions
which are faxed will be answered and mailed to you.
Please make sure you have your name and address on the fax.
PLEASE, WHEN YOU CALL BE AT YOUR COMPUTER AND HAVE "THE PROPHET"
RUNNING. THANK YOU !!
GOOD ADVICE: This program is completely menu driven and is very
easy to follow; however, the documentation is not that easy to
comprehend by just reading it. My advice is to read over the
manual once to discover what the program can do then use the
manual only as needed to learn one section at a time.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 6
All Rights Reserved Worldwide.
FILES-
Before we start into the operation lets talk a little about the files
involved with LOTTO PROPHET.
In past versions of this program most of the technical support
questions I received were about files, file ID's, numbers, names
etc..and in particular PROPHET, NUMBER, WHEEL and PRESET files.
Also there seems to be quite a number of questions regarding the
*.* and the .* (Wild Cards). Let's take some time to review the
basics of DOS.
A file's name consists of 2 parts - the FILENAME followed by a "."
(period) and then the EXTENSION. A file has a first name and a last name,
just like people. Some files have no last name. The file's first name can
be 8 characters or less. The file's last name or "EXTENSION" can be 3
characters or less.
*.* - The first * refers to all or part of the file's first name.
The "." (period) is the separator for the file's first and last name.
The last * refers to the file's last name or the EXTENSION.
PROPHET, NUMBER, WHEEL and PRESET are names that we assign to certain
files as the file's first name or part of the file's first name.
PROPHET.* files hold the dates and the numbers of the past drawings
for a particular lottery (Example: PROPHET.21 is New York 6/54).
PROPHET files with extensions of 70 and above are reserved for KENO
Lotteries. PROPHET.32 is reserved for Powerball.
What does PROPHET.* mean? PROPHET means that we are referring to a file
which contains the past drawings. The "." (period) separates the filename
from the extension. The "*" indicates that we are requesting the file's last
name or extension from you. For example, for PROPHET.21 (New York Lotto) you
would enter 21. 21 would be the file's extension or the ".*"
PRESET.* files are created in the SUPER STATISTICAL REPORTS Section.
The PRESET files contain the best picks for each individual report.
(Example: a PRESET.S* would hold the numbers that appeared the most
often with other numbers in that order).
A PRESET.X* file could be created in the UTILITIES section
containing 18 of your favorite numbers. Once again, PRESET
is the file's first name. The ".*" refers to the extension.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 7
All Rights Reserved Worldwide.
For example, PRESET.S21 - "PRESET " is the file's first name. The "."
(period) separates the filename from the extension. The "S" stands for
Numbers Appearing With Other Numbers (refer to the Super Statistical
Reports Section), and the "21" stands for the New York Lotto (Prophet.21).
Figure out this simple code and you've aced the whole program.
NUMBER*.* files contain sets of games for the purpose of betting on the
lottery. NUMBER files are created in the Keys Section, and you can
build your own NUMBER file in the Utility Section.
Did you notice that the NUMBER file had a *.* after it? Let's use an
example to understand NUMBER files.
NUMBER21.BOB - "NUMBER" is part of the file's first name which we gave
to the file. "21" stands for PROPHET.21 (New York Lotto) the "." separates
the file's first name from the extension and "BOB" is the extension. Why BOB?
The extension is whatever YOU give it. You can call it BOB or HOT or ABC.
It should be something that you will remember.
POP Quiz !!!!! What would the above NUMBER file be called if you were
using Florida Lotto, (Prophet.28) ? answer: NUMBER28.BOB
Get It? Answer: NUMBER28.BOB
NUMBER*.* - The first star indicates that "NUMBER" is not the complete first
name, there is more to it. The period separates the file's name from the
extension and the last * is referring to the extension.
To make it as easy as we can, we will try to put notes throughout the
manual and give a lot of examples. Most of the notes are preceded with
"**'s".
LOTTO PROPHET has the ability to house the PROPHET, NUMBERS and
PRESET files for 80 lotteries all at the same time. To assist you in
keeping track of these files, you can get a instant file directory listing,
at almost any prompt that requests you input a file ID, just by entering
'DIR' <enter>.
NOTE:
We will try to use the term GAME or GAMES throughout this
documentation to describe the minimum amount of numbers that it
takes to buy 1 lottery ticket. (Example: IN MOST STATES YOU WOULD
PICK 6 NUMBERS (1 GAME) TO PLACE ONE BET).
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 8
All Rights Reserved Worldwide.
Basic Lotto Prophet Functions:
╔═════════════════════════L o t t o P r o p h e t════════════════════════╗
║ ║
║ REGISTRATION : UNREGISTERED ║
║ DO NOT OPERATE THIS PROGRAM IF YOU ARE NOT FAMILIAR WITH ║
║ THE DISCLAIMER AND COPYRIGHT NOTICES IN THE DOCUMENTATION. ║
║ ║
║ ║
║ ║
║ Use the Arrow keys to move around the menu ! ║
║ ║
║ (c) Copyright 1995, DataMicro, Inc. ║
║ ║
║ ║
╚════════════════════════════════════ V ══════════════════════════════════╝
╔═════════╦════════╦══════════════════════════════════════╦═════════════════╗
║ »INFO: ║ »CFG ║ P R O G N O S T I C A T O R ║ »RETURN TO DOS║
╠═════════╩════════╬══════════════════════════════════════╬═════════════════╣
║ »REGISTRATION ║ » F I L E C O N T R O L ║ » K E Y S ║
╠══════════════════╬═══════════════════╦══════════════════╬═════════════════╣
║ $ ║ $ ║ $ ║ $ ║
║ H O L D U M ║ ║ STATE ║ 'SUPER' ║
║ & ║ THE UTILITY ║ OF THE ║ STATISTICAL ║
║ C H E C K U M ║ ║ L O T T E R Y ║ REPORTS! ║
╚══════════════════╩═══════════════════╩══════════════════╩═════════════════╝
The Prophet is 'SET' for the ILLINOIS 6/54 MOUSE SPEED = 0
Basically LOTTO PROPHET is in 8 modules:
1. The File Control Section controls:
a. The lottery history files by allowing updating, editing, reviewing
and printing all the past 100 numbers.
b. The creation of new lottery files.
c. The deletion of unwanted files.
2. The Statistical Section produces reports based upon numbers such as:
a. The numbers that have appeared the most during all the lottery
drawings, or for any specific number of weeks or drawings. (Hot
numbers)
b. Numbers appearing with other numbers tells you how many times any 1
number appeared with another number and how many times any individual
number has appeared.
c. The numbers that have appeared the most in any specific month.
d. Power/Due numbers that have appeared an above average amount of times
but have not appeared recently.
e. The numbers that are historically the most likely to follow the numbers
selected in the last drawing.
3. The Holdum/Checkum Section controls the actual playing of lotteries by
storing selected numbers & checking them against the winning number.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 9
All Rights Reserved Worldwide.
4. The Prognosticator selects the lottery numbers for you using the
randomizer that can be seeded using an extract from your name.
The numbers selected can be restricted to the 18 highest rated
numbers in any of the 7 PRESET files created in the Super Statistical
Section.
5. CFG configures the Prognosticator - allows for random opinions
and messages, lets you limit the amount of Preset numbers to use.
6. KEYS is an advanced, scientific wheeling system.
7. STATE OF THE LOTTERY- An in-depth report & analysis on current winning
numbers. It searches the history of the lottery you select and prints
reports showing how many times 3 or 4 numbers have appeared together.
Prints Repeat Numbers and Skip/Hit Chart.
8. UTILITY will build a NUMBER or PRESET file, merge NUMBER files,
color and password control, test the program's randomizer and set
the system mouse speed. MOST IMPORTANTLY: the Utility Section will
allow you to switch between lotteries.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 10
All Rights Reserved Worldwide.
CHAPTER II
GETTING STARTED
1. Immediately make a backup copy of the original program disk
and put the original in a safe place. Place a write protect
tab on the original program disk. THE IMPORTANCE OF THIS
STEP CANNOT BE STRESSED ENOUGH ! !
2. To make a copy of the master disk, place it in the A: drive,
place a new, formatted disk in the B: drive. At the DOS prompt
type in COPY A:*.* B:. This will copy all the files on your
master disk in drive A: to your disk on drive B:
3. To place LOTTO PROPHET on your hard disk, type INSTALL
<enter>. This command will create a directory on your hard disk
called PROPHET. It will copy the Lotto Prophet files to the
directory and extract the wheels.
To print the manual, type MANUAL5 -P <enter>
Then to run LOTTO PROPHET, type P5 at the PROPHET directory.
4. LOTTO PROPHET was designed to be run on a hard or fixed disk
because of the many program overlays and disk I/Os. If you
do not have a hard disk try using a RAM disk if you have
enough memory.
The program is completely menu driven and was designed to be run
with only an occasional reference to the documentation.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 11
All Rights Reserved Worldwide.
FILES DESCRIPTIONS
This page contains a list of the disk files that should be
present on the disk at all times.
P5.COM = Starter Program for 'LOTTO PROPHET'
LOTTO5.CHN = The main program module
STATS5.CHN = Produces the Statistical Reports
FRIENDS5.CHN = " "
POWER5.CHN = " "
HOLDCHK5.CHN = The Holdum/Checkum program module
FC5.CHN = The File Control program module
FFC5.CHN = " "
KEYS5.CHN = The KEYS program module
MAG5.CHN = The Magnum Wheeler
UTILITY5.CHN = Utility program to set color & password
COLOR5.CHN = Initial Program configuration
RANDO5.CHN = Tests the computer's randomizer
SOL5.CHN = State of the Lottery Module
DT5.CHN = " "
REPT5.CHN = " "
SKIP5.CHN = " "
PRO.CFG = Opinions file & work file for numbers
selection and password reset key.
INFO5.FIL = Identification, Disclaimer and Copyright
WHEEL.EXE = 40 different wheeling systems files
UPDATE.BAT = Changes to the system after the manual was
printed, plus other current information.
READIT.BAT = Start up procedures
PROPHET.* = Contain the historical data bases of the
individual lotteries
REGISTR5.CHN = Registration Information
PROLOT5.CHN = " "
ASP.TXT = OMBUDSMAN Info
ORDER.FRM = Order form for Lotto Prophet Plus
WHEEL#.* = Wheeling Masks
INSTALL.EXE = Installation program for LOTTO PROPHET
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 12
All Rights Reserved Worldwide.
Below is a list of the File Names and their assigned numbers.
Your disk should contain 3 sample files.
Prophet.1 = IOWA Lotto Prophet.47 = Mass Cash 5/35
Prophet.2 = California Lotto Prophet.48 = Minnesota 5/39
Prophet.3 = Ohio 6/47 Prophet.49 = Wisconsin Meg
Prophet.4 = Arizona 6/42 Prophet.50 = Arizona Fastasy 5
Prophet.5 = Wash. State 6/49 Prophet.51 = Idaho 5/32
Prophet.6 = Tri-State 6/40 Prophet.52 = Michigan 6/49
Prophet.7 = Delaware 6/36 Prophet.53 = Kentucky Cash 5
Prophet.8 = Pennsylvania 6/48 Prophet.55 = Indiana Lucky 5
Prophet.9 = Rhode Island 5/40 Prophet.56 = Ohio Buckeye
Prophet.11 = Maryland Match 5 Prophet.57 = Georgia Lotto
Prophet.12 = Illinois 6/54 Prophet.58 = South Dakota
Prophet.17 = Missouri 6/48 Prophet.59 = New Jersey Pick 5
Prophet.18 = Mass Megabucks 6/42 Prophet.60 = Tri West
Prophet.19 = Mass Millions 6/46 Prophet.67 = Georgia Fantasy 5
Prophet.20 = New York Cash 5 Prophet.70 = Penn Super 7
Prophet.21 = New York Lotto 6/54 Prophet.72 = Colorado Keno
Prophet.22 = Indiana 6/48 Prophet.73 = New York Keno
Prophet.23 = Maryland 6/49 Prophet.74 = Michigan Keno
Prophet.24 = Canadian B.C. 6/49
Prophet.25 = Australian 6/45
Prophet.26 = Australian 6/38
Prophet.27 = Virginia 6/44
Prophet.28 = Florida 6/49
Prophet.29 = Illinois 5/35
Prophet.30 = New Hampshire 6/36
Prophet.31 = Kansas 6/33
Prophet.32 = Power Ball 5/45
Prophet.33 = Colorado 6/42
Prophet.34 = New Jersey 6/46
Prophet.35 = Oregon 6/44
Prophet.36 = Michigan Cash 5
Prophet.37 = W. Virignia
Prophet.38 = Florida Fantasy 5/26
Prophet.39 = Texas 6/50
Prophet.40 = Connecticut Cash 5
Prophet.41 = Connecticut 6/44
Prophet.42 = Kentucky 6/49
Prophet.43 = Virginia Cash 5
Prophet.44 = Montana 5/37
Prophet.46 = Vermont 6/30
Other Lottery files become available as the states create them.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 13
All Rights Reserved Worldwide.
MOUSE SUPPORT
Anywhere in the program you may make a menu selection by placing the
mouse cursor on the item and pressing the left mouse button.
You can easily escape any menu within Lotto Prophet by pressing
the right mouse button.
IMPORTANT BEGINNING INSTRUCTIONS
WHEN YOU FIRST RECEIVE LOTTO PROPHET
After typing P5 to start the program, if you have a color monitor, you
will see introductory screen. Press any key to begin.
Below is an example of what you will see when you first begin. We place
several example lotteries on the disk. To create your own lottery, please
refer to the FILE CONTROL section of the manual. Once you have created
your lottery, it will appear in the opening list.
==========================================================================
Select Your Lottery
Hit enter to use FLORIDA 6/49 PICK 6 PROPHET.28
or key in the Prophet number below to change lottery ?
**
32, 28, 72 <-- Examples
===========================================================================
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 14
All Rights Reserved Worldwide.
╔══════════════════════════L o t t o P r o p h e t═══════════════════════╗
║ ║
║ REGISTRATION : UNREGISTERED ║
║ DO NOT OPERATE THIS PROGRAM IF YOU ARE NOT FAMILIAR WITH ║
║ THE DISCLAIMER AND COPYRIGHT NOTICES IN THE DOCUMENTATION. ║
║ ║
║ ║
║ ║
║ Use the Arrow keys to move around the menu ! ║
║ ║
║ (c) Copyright 1995, DataMicro, Inc. ║
║ ║
║ ║
╚═══════════════════════════════════ V ═══════════════════════════════════╝
╔═════════╦════════╦══════════════════════════════════════╦═════════════════╗
║ »INFO: ║ »CFG ║ P R O G N O S T I C A T O R ║ »RETURN TO DOS║
╠═════════╩════════╬══════════════════════════════════════╬═════════════════╣
║ »REGISTRATION ║ » F I L E C O N T R O L ║ »K E Y S ║
╠══════════════════╬═══════════════════╦══════════════════╬═════════════════╣
║ $ ║ $ ║ $ ║ $ ║
║ H O L D U M ║ ║ STATE ║ 'SUPER' ║
║ & ║ THE UTILITY ║ OF THE ║ STATISTICAL ║
║ C H E C K U M ║ ║ L O T T E R Y ║ REPORTS! ║
╚══════════════════╩═══════════════════╩══════════════════╩═════════════════╝
The Prophet is 'SET' for the FLORIDA 6/49 MOUSE SPEED = 0
When you first receive Lotto Prophet, the color will be turned off. To
turn the color on, go to the Utility Section and select TURN COLOR ON.
The most commonly asked question for new users is "Where do I start first?"
This is the route I recommend.....
First go to the File Control Section and select CREATE, CHANGE OR DELETE a
Lottery. Refer to the File Control Section of this manual on how to create
your lottery.
Next, begin adding past data using the first selection in File Control
(at least 15 past drawings). Then print out the history of your lottery.
Then go to the Super Statistical Reports and run all of the reports.
Next go to the CFG Menu and customize the Prognosticator, if you wish.
Then you can go to the Prognosticator and have it give you picks based on
the results of the Super Stats.
I would then run the State of the Lottery reports. Compare them to the
history of the lottery. Many of our customers tell us of interesting
patterns they find.
Next use Holdum/Checkum and store some games. After you've had a chance
to get to know the program, I would then advance to the KEYS Section
to study the wheeling systems.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 15
All Rights Reserved Worldwide.
CHAPER III
Let's begin discussing FILE CONTROL -
F I L E C O N T R O L S E C T I O N
╔════════════════════════════════════════════╗
║ ╔════════════════════════════════════════╗ ║
║ ║ To update a Prophet file ║ ║
║ ║ To view or print a Prophet file ║ ║
║ ║ To patch or correct a Prophet file ║ ║
║ ║ Create, Change or Delete a Prophet file║ ║
║ ║ Remove Preset.* or Number*.* files ║ ║
║ ║ Return to MAIN ║ ║
║ ╚════════════════════════════════════════╝ ║
╚════════════════════════════════════════════╝
We will use the PROPHET.28 (Florida Lotto) file for our File Control
example lottery.
UPDATE A PROPHET FILE -
Below is a step by step example on how to update your lottery:
THE FOLLOWING FILES ARE ON DISK, PLEASE SELECT THE FILE YOU DESIRE !
28 =FLORIDA 6/49 32 =POWERBALL 5/45 72 =COLORADO KENO
KEY IN THE FILE NUMBER OR ANY KEY TO RETURN HOME? <-------
|
|
|
** To update the Florida lotto,
key in the number 28 (PROPHET.28)
Next you will be in the update screen:
LAST = 08/14/94 = 15 18 27 32 40 43 REC# = 32 FLORIDA 6/49
6 /49
ENTER THE DRAWING DATE AS 'MM/DD/YY' or 'Q' TO QUIT
Hit ENTER to use today's date !
You are first asked to enter the drawing date. When entering the drawing
date, do NOT use spaces, dashes or slashes. We will put them in for you.
You must use a zero (0) in front of single digits. After entering the
date, hit <enter>.
Next you will enter the drawing number just as you entered the date with no
spaces, dashes or slashes and with a zero (0) in front of single digits.
After entering the drawing number, hit <enter>.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 16
All Rights Reserved Worldwide.
LAST = 08/14/94 = 15 18 27 32 40 43 REC# = 32 FLORIDA 6/49
ENTER THE DRAWING DATE AS 'MM/DD/YY' or 'Q' TO QUIT
Hit ENTER to use today's date !
ENTER THE DRAWING NUMBERS NO SPACES
1 2 3 4 5 6 <--------- This is how many numbers are drawn
01 02 15 28 39 45 12 -=- 12 <----
|
|
This means that the Prophet was looking for 12 digits (6 numbers) and you
entered 12 digits. If the 2 numbers were not equal, it means that you did
not enter the correct amount of digits or if you added spaces and/or other
characters which added digits to the count. In that case you will be
prompted to re-enter all of the numbers.
ENTER THE NUMBER OF LOTTO WINNERS FOR THIS GAME ?
Next the cursor will go back to the DATE field. You may continue to
enter new drawings or to Quit, just hit the letter Q .
TO VIEW OR PRINT A PROPHET FILE -
THE FOLLOWING FILES ARE ON DISK, PLEASE SELECT THE FILE YOU DESIRE !
28 =FLORIDA 6/49 32 =POWERBALL 5/45 72 =COLORADO KENO
KEY IN THE FILE NUMBER OR ANY KEY TO RETURN HOME? <-------
|
|
|
** To View or Print the Florida lotto
key in the number 28 (PROPHET.28)
95 RECORDS IN FILE
LOTTERY IS 49 FOR 6
FLORIDA 6/49
ANY KEY GO/STOP
OR 'Q' TO QUIT !
The printed copy sorted by date also contains the
averages of each draw and a list of numbers that
repeated from the last drawing
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 17
All Rights Reserved Worldwide.
DO YOU WANT A PRINTED COPY <Y>es or <N>o ? ?
** Hit Y if you want a printed copy
Enter record number to start or ANY KEY for all ? 95
** If you do not want to print out the entire history of the lottery, you
may enter a record number to start. It will print from the starting record
to date. If you just hit <enter>, it will print out all of the records.
The example above will produce a print out beginning with Record # 10
Below is a sample printout:
RECORD DRAWING NUMBERS BONUS NUMBER AVERAGE
NUMBER DATE DRAWN #1 #2 SUM REPEAT MEAN MEDIAN WINNER
10 = 04/16/94 01 09 20 30 31 47 B 138 23 25 01
11 = 04/23/94 02 03 06 08 15 43 B 77 12.8 7 03
12 = 04/30/94 10 13 16 38 44 45 B 166 27.6 27 00
13 = 05/07/94 10 18 23 34 45 48 B 178 10,45 29.6 28.5 01
14 = 05/14/94 12 17 19 22 29 34 B 133 34 22.1 20.5 00
15 = 05/21/94 25 26 31 43 45 47 B 217 36.1 37 01
16 = 05/28/94 11 22 27 35 43 49 B 187 43 31.1 31 01
17 = 06/04/94 01 04 18 43 47 49 B 162 43,49 27 30.5 00
18 = 06/11/94 12 18 21 22 26 47 B 146 18,47 24.3 21.5 00
19 = 06/18/94 03 12 15 24 28 40 B 122 12 20.3 19.5 01
20 = 06/25/94 09 13 25 33 39 46 B 165 27.5 29 02
21 = 07/02/94 08 17 23 29 42 46 B 165 46 27.5 26 01
22 = 07/09/94 01 09 14 21 39 49 B 133 22.1 17.5 00
23 = 07/16/94 16 19 21 29 30 48 B 163 21 27.1 25 02
24 = 07/23/94 07 08 13 15 20 32 B 95 15.8 14 00
25 = 07/30/94 02 17 25 34 35 38 B 151 25.1 29.5 00
26 = 08/06/94 12 22 28 34 36 40 B 172 34 28.6 31 01
27 = 08/12/94 01 02 15 28 39 45 B 130 28 21.6 21.5 01
28 = 08/14/94 15 18 27 32 40 43 B 175 15 29.1 29.5 00
OVERALL AVERAGE TOTALS ARE 152 25.37 25.55
THE MEDIAN AVERAGES DO NOT INCLUDE ANY BONUS NUMBERS - THE MEAN AVERAGES DO !
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 18
All Rights Reserved Worldwide.
Mean and Median Averages - One of the most commonly asked question is "What
is a Median Average?" Median refers to the "middle". The calculation of
a Median average is based on the middle, unlike the more commonly used Mean
Average.
The SUM is calculated by adding up all of the numbers drawn. In Record
number 10 (above) the numbers 01 09 20 30 31 47 were drawn.
01 + 09 + 20 + 30 + 31 + 47 = 138
Lotto Prophet provides the numbers that have repeated from the previous
drawing. To obtain a summary report of Repeat Numbers, please run the
REPEAT NUMBERS report from the State of the Lottery Menu.
Next is a partial report sorted by Number instead of Date:
SORTED BY NUMBERS
NUMBERS BONUS DATE COUNT NUMBERS BONUS DATE
01 02 03 15 28 48B {07-16-88} -| 1 |-
01 02 15 28 39 45B {08/12/94} -| 3 |-
01 04 18 43 47 49B {06/04/94} -| 5 |-
01 05 17 29 35 38B {07-04-92} -| 7 |-
01 06 18 36 45 46B {05-12-90} -| 9 |-
01 06 28 29 38 47B {12-24-88} -| 11 |-
01 08 22 24 39 40B {12/26/92} -| 13 |-
01 09 14 21 39 49B {07/09/94} -| 15 |-
01 09 15 20 33 49B {02/13/93} -| 17 |-
01 11 14 16 17 40B {02-08-92} -| 19 |-
01 14 24 34 44 46B {07/31/93} -| 21 |-
01 15 22 23 38 47B {03/09/91} -| 3 |-
01 18 21 22 26 37B {12/19/92} -| 25 |-
01 20 24 25 37 45B {12-08-90} -| 27 |-
01 22 24 27 32 36B {10-14-89} -| 29 |-
01 27 34 42 47 48B {10/10/92} -| 31 |-
02 11 18 19 24 32B {01/22/94} -| 55 |-
02 13 15 17 34 42B {11/07/92} -| 57 |-
02 13 20 33 41 42B {09-07-91} -| 59 |-
02 15 26 27 42 43B {04-27-91} -| 61 |-
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 19
All Rights Reserved Worldwide.
PATCH OR CORRECT A PROPHET FILE -
When selecting Patch or Correct, you will once again have a list of PROPHET
files presented to you. Enter the number of the Prophet File you want to
Correct.
You may change the date of the record, the lottery numbers that were
stored on that day, the bonus numbers, and the amount of winners.
You are asked to enter the record number of the record you want changed
or to enter 'R' to review the entire file.
ENTER THE RECORD TO CHANGE or '0' TO REVIEW FILE ?
** It is best to know the record number before hand.
Example a:
DATE = 07-09-94
KEY IN THE CHANGE OR 'DE' TO DELETE OR HIT 'ENTER' FOR NO CHANGE ! DE
** Key in 'DE' if you want to delete the record.
YOU CHANGED A DATE, SO THE FILE MUST BE RESORTED ! !
SORTING
Example b:
DATE = 07-16-94
KEY IN THE CHANGE OR 'DE' TO DELETE OR HIT 'ENTER' FOR NO CHANGE !
LOTT0 NUMBERS = 01 02 03 13 28 48 B WN=1 REC# 10
RE-ENTER ALL THE NUMBERS OR HIT 'ENTER' FOR NO CHANGE !
1 2 3 4 5 6 <------- Shows how many numbers you
must enter.
01 02 03 15 28 48
ENTER THE NUMBER OF LOTTO WINNERS FOR THIS GAME ? 01
DO YOU WANT TO MAKE ANOTHER CHANGE ? ? <Y>es or <N>o ?
** In the Patch or Correct, you will enter any information just like you
would in the Update a Prophet File Section of File Control.
If you changed a date, the master file will be sorted by date, then you will
return to the menu.
When you notice that an entire drawing is missing in the file, you cannot
patch it in. You must enter it as an update and let the LOTTO PROPHET
sort it into its correct location.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 20
All Rights Reserved Worldwide.
CREATE, CHANGE OR DELETE A PROPHET FILE -
If you are creating a new file, the number must be 1 to 79.
*** Reserved Numbers: Please note that
32 is reserved for Powerball (PROPHET.32)
70 is reserved for Penn Super 7 (PROPHET.70)
and 71 - 80 are reserved for KENO ONLY lotteries
All other numbers from 1 to 69 may be used to create Pick 5 and Pick 6
lotteries.
** COMMON PROBLEM: YOU CANNOT CREATE PICK 3 OR PICK 4 IN THIS SECTION.
SELECT THE NUMBER OF THE FILE TO CREATE, CHANGE OR DELETE.
** If you are creating a new lottery, enter a number that is not currently
assigned (make sure you follow the "Reserved Numbers" rules).
Many people who have called in the past are afraid to pick a number for
their PROPHET file. You do not have to use the same numbers we use on page
12 of the manual. It just makes it easier for us to help you. Just make
sure you follow the Reserved Numbers rules.
Say you wanted to create PROPHET.28. Just key in the number 28 and hit
<enter>.
You will see the following:
FILE CONFIGURATION SET UP FOR PROPHET.28 RECORD COUNT =
1 = ENTER NAME OF LOTTERY ? <--- For example, Florida Lotto
2 = ENTER HIGHEST NUMBER DRAWN <---- 49
3 = ENTER AMOUNT OF NUMBERS DRAWN EACH GAME <--- 6
4 = ENTER AMOUNT OF NUMBERS YOU SELECT EACH GAME <---- 6
5 = ENTER THE NUMBER OF BONUS NUMBERS THAT WILL BE DRAWN <--- 0
Question #4 above is the most commonly missed question. We want to know
how many numbers do you pick on 1 ticket.
KENO EXAMPLE: Name of Lottery ? KENO
Highest Number Drawn ? 80
Amount of Numbers Drawn ? 20
Amount of Numbers You Select ? 10
Bonus Numbers ? 0
POWERBALL EXAMPLE Name of Lottery ? Powerball
Highest Number Drawn ? 45
Amount of Numbers Drawn ? 5
Amount of Numbers You Select ? 5
Bonus Numbers ? 1
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 21
All Rights Reserved Worldwide.
FILE CONFIGURATION SET UP FOR PROPHET.28 RECORD COUNT =
1 = ENTER NAME OF LOTTERY ?Florida Lotto
2 = ENTER HIGHEST NUMBER DRAWN ? 49
3 = ENTER AMOUNT OF NUMBERS DRAWN EACH GAME ? 6
4 = ENTER AMOUNT OF NUMBERS YOU SELECT EACH GAME ? 6
5 = ENTER THE NUMBER OF BONUS NUMBERS THAT WILL BE DRAWN ? 0
ENTER THE NUMBER TO CHANGE, HIT 'ENTER' TO QUIT
OR TYPE IN 'KILL' TO REMOVE THE FILE KILL
** You may now make corrections if you have answered any of the questions
incorrectly.
** You may also delete an existing PROPHET file at this point. To do so you
must key in the work KILL in uppercase letters.
You can back up the PROPHET files in the Utility Section.
We hope you use the following feature wisely. If you do not make backups,
our tech support staff may not be able to assist you. Most new computer
users are delete happy and fear that their hard drive will run out of
space. The PROPHET files are generally small in size. They do not take up
a lot of disk space. If you can help it, try to avoid deleting.
No more lectures, I promise .......
C A U T I O N -=- C A U T I O N -=- C A U T I O N -=- C A U T I O N
ARE YOU SURE YOU WANT TO DELETE THE PROPHET.28 FLORIDA LOTTO FILE?
IF YOU ARE SURE TYPE IN <YES> OTHERWISE HIT 'ENTER' TO QUIT
** If you are sure, key in the word YES in uppercase letters.
REMOVE PRESET.* or NUMBER*.* FILES -
If you need a refresher on the *.*'s, please refer to page 6.
Once you've used the Wheeling Systems, you may begin to accumulate
lots of PRESET and NUMBER files. If you do not understand the
power of overwriting files, this is the next easiest way to get rid of
them. Once again please go to the Utility Section and make a backup first.
Do you want to delete a <P>reset or a <N>umber file ? 'ENTER' to Quit
** To delete NUMBER file(s), key in the letter N.
** To delete PRESET file(s), key in the letter P.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 22
All Rights Reserved Worldwide.
Deleting PRESET Files:
Enter the PRESET extension to delete or 'ENTER' to Quit
** If you want to delete the file below called WWW, just type in WWW and
<enter>.
The following PRESET files are on disk enter the number to remove
WET S28 S71 SW U28 U38 U71
W28 WE X71 Z28 S32 W32 V32
T32 AAO S1 EWW WWW WWE U32
U74 U70 TY V28 TT X T12
U12 S12
Deleting NUMBER files:
The following NUMBER files are on disk, Enter the FILENAME to remove
Hit 'ENTER' to Quit
** To remove the file called NUMBER28.HOT, just type in 28.HOT
║
╔════════════════════════╜
║
\/
28.HOT 28.LKJ 28.M 28.OO 28.RR 71.KK 71.LL
71.RR 28.UU 32.AAA 28.AAO 28.AAA 28.KK 28.LO
28.MM 28.O 28.CKK 28.CHK 28.TT 28.TTT 28.TY
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 23
All Rights Reserved Worldwide.
CHAPTER IV
** In the following Examples I have elected to use PROPHET.12 (The
Illinois Lotto). This is just an example.
LOTTO PROPHET
STATISTICAL REPORTS
* The files
╔════════════════════════════════════════════════════╗ created are:
║ ║
║ NUMBERS appearing the most with other numbers <--- PRESET.S12
║ NUMBERS drawn the most during a certain month <--- PRESET.T12
║ HOT NUMBERS most frequently drawn numbers <--- PRESET.U12
║ POWER/DUE combination of good but overdue <--- PRESET.V12
║ MOST LIKELY to follow last recorded drawing <--- PRESET.W12
║ Return to MAIN ║
║ ║
╚════════════════════════════════════════════════════╝
* The 12 stands
for PROPHET.12
PRESET FILES ! !
╔════════════════════════════════════════════════════════╗
║ Each of the above selections will create a Preset file ║
║ (result of the report) for the ILLINOIS 6/54 <---- The lotto you
║ Preset files s,t,u,v or w will be created. ║ select goes
║ To create Preset files for other lotteries go to ║ here
║ the UTILITY section and select a different lottery. ║
╚════════════════════════════════════════════════════════╝
The Super Statistical Reports are produced by selecting the menu box located
in the lower right portion of the main menu.
After selecting one of these reports from the Main Menu, LOTTO PROPHET
uses the lottery selected at the opening screen or from the Utility Menu
to base its analysis on.
Most reports track the total odd and even numbers. Most reports will also
produce a Frequency List for ending digits. Most reports will produce a
Number Groupings Report (Ex. 10's, 20's, 30's , etc.).
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 24
All Rights Reserved Worldwide.
1. NUMBERS APPEARING WITH OTHER NUMBERS - (PRESET.S)
Below is part of the output screen:
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
01 7 1 0 0 0 0 0 2 0 1 0 1 2 0 0 0 2 3 1
02 1 10 2 1 0 0 2 1 2 0 0 2 1 0 1 0 2 0 0
03 0 2 12 1 2 2 3 0 2 0 2 3 3 0 2 2 1 0 1
04 0 1 1 5 1 1 1 1 1 0 0 2 0 0 0 0 2 0 1
05 0 0 2 1 10 2 0 1 0 0 1 2 3 0 2 1 1 1 1
06 0 0 2 1 2 8 1 0 1 1 0 1 1 1 1 0 1 1 0
07 0 2 3 1 0 1 10 0 1 0 1 3 1 0 1 1 1 1 1
08 2 1 0 1 1 0 0 6 2 1 0 0 1 0 1 0 4 1 0
09 0 2 2 1 0 1 1 2 9 0 0 2 2 1 2 1 2 0 0
10 1 0 0 0 0 1 0 1 0 4 0 0 0 1 1 1 1 0 0
11 0 0 2 0 1 0 1 0 0 0 5 0 1 0 0 1 0 0 1
12 1 2 3 2 2 1 3 0 2 0 0 11 2 0 1 0 1 2 1
13 2 1 3 0 3 1 1 1 2 0 1 2 12 1 0 1 2 1 1
14 0 0 0 0 0 1 0 0 1 1 0 0 1 5 0 1 1 2 0
15 0 1 2 0 2 1 1 1 2 1 0 1 0 0 9 0 2 0 1
16 0 0 2 0 1 0 1 0 1 1 1 0 1 1 0 4 0 0 0
17 2 2 1 2 1 1 1 4 2 1 0 1 2 1 2 0 13 2 2
18 3 0 0 0 1 1 1 1 0 0 0 2 1 2 0 0 2 8 1
19 1 0 1 1 1 0 1 0 0 0 1 1 1 0 1 0 2 1 6
20 1 1 1 1 0 2 0 0 1 0 0 1 3 0 2 0 4 0 1
FRIENDS -or- CHARTING THE NUMBERS THAT ARE DRAWN TOGETHER
95 Drawings of ILLINOIS 6/54 TO GO -> 54 - 54
LEFT RIGHT UP DOWN Q>UIT
The program displays a chart showing how many times each number has
appeared with other numbers. It begins with the number one and continues
to the highest number drawn in that particular lottery. You may scroll
the chart using the arrow keys. To QUIT hit 'Q'.
If you want to know how many times the number 9 has appeared with the number
8, just move your finger from the number 9 on the left until it meets
with the number 8 on the top. Based on the above report the number 9 has
appeared with the number 8 Two (2) times.
If you match the number 17 from the left to the number 17 from the top, you
will see how many times the number 17 has appeared.
To move around the chart, just use your LEFT, RIGHT, UP & DOWN arrow keys.
Due to the enormous amount of page space this report takes, it will not
print properly on most printers, especially if you play Keno (1 to 80).
The only feasible way to print this report is to simply hit the
PRINT SCREEN key, then tape the report together. We know this is tedious,
but if you have any ideas of a way it will work for everyone, please let us
know.
This report will automatically produce a Preset.S* file.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 25
All Rights Reserved Worldwide.
2. NUMBERS THAT HAVE APPEARED THE MOST IN A CERTAIN MONTH - (PRESET.T)
Below is the output screen for Numbers Appearing in a Certain Month:
========================================================================
TO CHECK ON WHAT NUMBERS HAVE APPEARED THE MOST IN IN ANY
MONTH ENTER THE MONTH IE: 4 FOR APRIL, OR 11 FOR NOV. ETC.
This will create the PRESET.T12 file
01 02 03 04 05 06 07 08 09 10 11 12 <ESC>
PLEASE, ENTER THE MONTH IE: 04 FOR APRIL, OR 11 FOR NOV. ETC:
=========================================================================
** I selected the Month of November for our example. Below is the report
produced.
You are asked to select the number of the month of your choice
(01 = Jan, 02 = Feb, 10 = Sept). Then, the program displays which numbers
have been drawn most often for the drawings in that month in the past, back
to day one. The total numbers displayed is the same as the other selections.
You are asked if you want to print the numbers. Answer (Y)es or (N)o.
==========================================================================
THE ILLINOIS 6/54 NOVEMBER H O T N U M B E R S
THIS REPORT IS BASED ON 41 DRAWINGS From 05-07-88 TO 08/20/94
NUMBER 13 DRAWN 009 TIMES = 22% EVERY 4.5 DRAWINGS -=- NOT FOR 3 DRAWINGS
NUMBER 52 DRAWN 008 TIMES = 19% EVERY 5.1 DRAWINGS -=- NOT FOR 3 DRAWINGS
NUMBER 38 DRAWN 008 TIMES = 19% EVERY 5.1 DRAWINGS -=- NOT FOR 6 DRAWINGS
NUMBER 26 DRAWN 008 TIMES = 19% EVERY 5.1 DRAWINGS -=- NOT FOR 4 DRAWINGS
NUMBER 22 DRAWN 008 TIMES = 19% EVERY 5.1 DRAWINGS -=- NOT FOR 1 DRAWINGS
NUMBER 20 DRAWN 008 TIMES = 19% EVERY 5.1 DRAWINGS -=- NOT FOR 15 DRAWINGS
NUMBER 16 DRAWN 008 TIMES = 19% EVERY 5.1 DRAWINGS -=- NOT FOR 13 DRAWINGS
NUMBER 35 DRAWN 007 TIMES = 17% EVERY 5.8 DRAWINGS -=- NOT FOR 8 DRAWINGS
NUMBER 14 DRAWN 007 TIMES = 17% EVERY 5.8 DRAWINGS -=- NOT FOR 0 DRAWINGS
NUMBER 10 DRAWN 007 TIMES = 17% EVERY 5.8 DRAWINGS -=- NOT FOR 0 DRAWINGS
NUMBER 45 DRAWN 006 TIMES = 14% EVERY 6.8 DRAWINGS -=- NOT FOR 9 DRAWINGS
NUMBER 39 DRAWN 006 TIMES = 14% EVERY 6.8 DRAWINGS -=- NOT FOR 3 DRAWINGS
NUMBER 32 DRAWN 006 TIMES = 14% EVERY 6.8 DRAWINGS -=- NOT FOR 4 DRAWINGS
NUMBER 30 DRAWN 006 TIMES = 14% EVERY 6.8 DRAWINGS -=- NOT FOR 11 DRAWINGS
NUMBER 24 DRAWN 006 TIMES = 14% EVERY 6.8 DRAWINGS -=- NOT FOR 9 DRAWINGS
NUMBER 08 DRAWN 006 TIMES = 14% EVERY 6.8 DRAWINGS -=- NOT FOR 2 DRAWINGS
NUMBER 02 DRAWN 006 TIMES = 14% EVERY 6.8 DRAWINGS -=- NOT FOR 10 DRAWINGS
NUMBER 51 DRAWN 005 TIMES = 12% EVERY 8.2 DRAWINGS -=- NOT FOR 69 DRAWINGS
105 ODD NUMBERS -=- 141 EVEN NUMBERS ! ! Below are sum of ending digits
1= 22 2= 34 3= 27 4= 27 5= 23 6= 26 7= 15 8= 27 9= 18 0= 27
Following are number groupings
1s 38 10s 46 20s 49 30s 52 40s 40 50s 21 60s 0 70s 0 80s 0
PRINT THE <C>ards, <A>ll, <G>raph or <N>o ?
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 26
All Rights Reserved Worldwide.
The above report shows that it is based on 41 drawings. That is because
there were a total of 41 drawings that fell in the months of September.
It also shows a percent of frequency as well as how many drawings since the
number had been drawn.
The ending digits summary is used by many of our customers in their
selection of numbers to play. Some have told me how they select numbers
with ending digits that need to catch up, and do the same using the Number
Groupings report.
PRINT THE <C>ards, <A>ll, <G>raph or <N>o?
By selecting C for Cards, the Prophet prints the mini report shown below.
IN ILLINOIS 6/54 IN ALL 41 DRAWS
THESE H O T N U M B E R S BASED ON THE DRAWINGS From 05-07-94 TO 08/13/94
DURING THE MONTH'S OF NOVEMBER
NUMBER 13 WAS DRAWN 009 TIMES OR 22% EVERY 4.5 DRAWS,, NOT FOR 1 DRAWINGS
NUMBER 52 WAS DRAWN 008 TIMES OR 19% EVERY 5.1 DRAWS,, NOT FOR 1 DRAWINGS
NUMBER 38 WAS DRAWN 008 TIMES OR 19% EVERY 5.1 DRAWS,, NOT FOR 4 DRAWINGS
NUMBER 26 WAS DRAWN 008 TIMES OR 19% EVERY 5.1 DRAWS,, NOT FOR 2 DRAWINGS
NUMBER 22 WAS DRAWN 008 TIMES OR 19% EVERY 5.1 DRAWS,, NOT FOR 5 DRAWINGS
NUMBER 20 WAS DRAWN 008 TIMES OR 19% EVERY 5.1 DRAWS,, NOT FOR 13 DRAWINGS
PREPARED 26 AUG 94
GOOD LUCK from
The P R O P H E T
By selecting A for All, you will receive a print out of how well all of the
numbers did (from 1 to the highest number drawn) for the months that you
entered. The report is just like the "CARD" report above, but with the
statistics of all of the numbers.
By selecting G for Graph you will print out the following report:
DataMicro's Prophet for 26 AUG 94
Data Graph for the ILLINOIS 6/54 6 to 54
THIS GRAPH IS BASED UPON NUMBERS FROM THE LAST 41 DRAWINGS ! !
THESE DRAWINGS OCCURRED ONLY IN THE MONTH OF NOVEMBER
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 27
All Rights Reserved Worldwide.
111111111122222222223333333333444444444455555555556666
123456789012345678901234567890123456789012345678901234567890123
{14} 1 ****
{ 8} 2 ******
{ 6} 3 *****
{10} 4 ***
{12} 5 ****
{ 0} 6 ****
{ 1} 7 **
{ 0} 8 ******
{13} 9 ****
{ 6} 10 *******
{ 1} 11 ***
{ 7} 12 **
{ 1} 13 *********
{ 5} 14 *******
{16} 15 *
{11} 16 ********
{ 0} 17 ***
{ 0} 18 ***
{ 7} 19 ***
{13} 20 ********
{ 4} 21 **
{ 5} 22 ********
{ 3} 23 *
{ 7} 24 ******
{ 4} 25 *****
{ 2} 26 ********
{ 0} 27 ****
{ 7} 28 *****
{ 8} 29 **
{ 9} 30 ******
{ 6} 31 ***
{ 2} 32 ******
{21} 33 *****
{15} 34 *****
{ 6} 35 *******
{ 4} 36 **
{ 6} 37 ****
{ 4} 38 ********
{ 1} 39 ******
{18} 40 ****
{18} 41 *****
{ 5} 42 ****
{ 2} 43 ***
{ 0} 44 ****
{ 7} 45 ******
{ 1} 46 ****
{ 2} 47 **
{ 3} 48 *****
{18} 49 ***
111111111122222222223333333333444444444455555555556666
123456789012345678901234567890123456789012345678901234567890123
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 28
All Rights Reserved Worldwide.
105 ODD NUMBERS - 141 EVEN NUMBERS
Below is frequency list for ending digits
0= 27 1= 22 2= 34 3= 27 4= 27 5= 23 6= 26 7= 15 8= 27 9= 18
{??}= THE NUMBER OF DRAWINGS SINCE THE NUMBER WAS LAST SELECTED
B= ? IS THE NUMBER OF TIMES THIS NUMBER WAS DRAWN AS A BONUS NUMBER
**** Reminder.... this report creates the Preset.T* file.
Do you want to print the Trend Chart? Below is an example of the Trend
Chart.
T R E N D C H A R T 23 AUG 94
H = HIT (or drawn) B = BONUS (or supplemental)
DRAWN ONLY DURING THE MONTH OF NOVEMBER IN THE ILLINOIS 6/54
111111111122222222223333333333444444444455555
123456789012345678901234567890123456789012345678901234
11-30-91 _HH__H_________________HH___________________H_________
11/04/92 __________________HH_H__H___________H______________H__
11/07/92 _H___________H____H__________H__________H_________H___
11/11/92 _H_____H_______H___________H___H_______________H______
11/14/92 __H_______H____________H__H______H_________H__________
11/18/92 ___________________H__H______________HHH_H____________
11/21/92 _____________H____________H___H_________H__H______H___
11/25/92 ________________HH________________H_____HH_H__________
11/28/92 _________H_____H_H_H___________H_________________H____
11/03/93 ____________H________H______________HHH____________H__
11/06/93 _____H_____________H_____H____________HH___________H__
11/10/93 _________H____HH_________H___H____H___________________
11/13/93 _______H____H______H_________H___________H____H_______
11/17/93 ___H________H_________________H___H__H_______H________
11/20/93 _____H_H_____________H__H________H__________________H_
11/24/93 _________H_____H___________H______H_____________H__H__
11/27/93 _H__________H____________H___________________H__H__H__
111111111122222222223333333333444444444455555
123456789012345678901234567890123456789012345678901234
The numbers across the top and bottom of the report signify 1 to the
highest number drawn. To the left are the drawing dates. Notice that the
dates are all in November. That is because in our example we used the
Illinois Lotto (Prophet.12) for the month of November. The H's stand for
Hits. Once again, we are looking for a pattern. If your lottery draws a
bonus number, then a B would appear on the chart where the bonus number
was drawn.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 29
All Rights Reserved Worldwide.
3. HOT NUMBERS MOST FREQUENTLY DRAWN NUMBERS - (PRESET.U)
The reports produced for HOT NUMBERS will be in the same format as the
reports for Numbers appearing in a certain month.
You will have the opportunity to enter number of weeks or drawings that
you want the report to reflect. You may enter the number of drawings
to base the report on as well as the record number to start.
IF YOU WOULD LIKE TO KNOW HOW `HOT` THE NUMBERS WERE RUNNING
DURING ANY SPECIFIC PERIOD JUST TELL ME THE NUMBER OF DRAWINGS
TO PROVIDE THIS INFORMATION (JUST HIT ENTER FOR ALL 36)
This will create the PRESET.U12 file ...
/\
||
** Remember - the "U" stands for HOT NUMBERS
and the 12 stands for Illinois (Prophet.12)
PLEASE, ENTER THE NUMBER OF DRAWINGS ? ? 20
ENTER THE RECORD NUMBER TO START (JUST HIT ENTER FOR LATEST ?) 10
** In the above report I have requested that the report be based on 20
drawings & beginning with record number 10.
Below is the report generated:
THE ILLINOIS 6/54 H O T N U M B E R S
THIS REPORT IS BASED ON 20 DRAWINGS From 04/13/94 TO 06/25/94
NUMBER 47 DRAWN 005 TIMES = 25% EVERY 4 DRAWINGS -=- NOT FOR 21 DRAWINGS
NUMBER 43 DRAWN 005 TIMES = 25% EVERY 4 DRAWINGS -=- NOT FOR 16 DRAWINGS
NUMBER 38 DRAWN 005 TIMES = 25% EVERY 4 DRAWINGS -=- NOT FOR 16 DRAWINGS
NUMBER 37 DRAWN 005 TIMES = 25% EVERY 4 DRAWINGS -=- NOT FOR 17 DRAWINGS
NUMBER 33 DRAWN 005 TIMES = 25% EVERY 4 DRAWINGS -=- NOT FOR 21 DRAWINGS
NUMBER 28 DRAWN 005 TIMES = 25% EVERY 4 DRAWINGS -=- NOT FOR 22 DRAWINGS
NUMBER 18 DRAWN 005 TIMES = 25% EVERY 4 DRAWINGS -=- NOT FOR 23 DRAWINGS
NUMBER 39 DRAWN 004 TIMES = 20% EVERY 5 DRAWINGS -=- NOT FOR 21 DRAWINGS
NUMBER 29 DRAWN 004 TIMES = 20% EVERY 5 DRAWINGS -=- NOT FOR 14 DRAWINGS
NUMBER 10 DRAWN 004 TIMES = 20% EVERY 5 DRAWINGS -=- NOT FOR 14 DRAWINGS
NUMBER 54 DRAWN 003 TIMES = 15% EVERY 6.6 DRAWINGS -=- NOT FOR 15 DRAWINGS
NUMBER 45 DRAWN 003 TIMES = 15% EVERY 6.6 DRAWINGS -=- NOT FOR 30 DRAWINGS
NUMBER 34 DRAWN 003 TIMES = 15% EVERY 6.6 DRAWINGS -=- NOT FOR 15 DRAWINGS
NUMBER 32 DRAWN 003 TIMES = 15% EVERY 6.6 DRAWINGS -=- NOT FOR 19 DRAWINGS
NUMBER 30 DRAWN 003 TIMES = 15% EVERY 6.6 DRAWINGS -=- NOT FOR 18 DRAWINGS
NUMBER 27 DRAWN 003 TIMES = 15% EVERY 6.6 DRAWINGS -=- NOT FOR 26 DRAWINGS
NUMBER 26 DRAWN 003 TIMES = 15% EVERY 6.6 DRAWINGS -=- NOT FOR 24 DRAWINGS
NUMBER 25 DRAWN 003 TIMES = 15% EVERY 6.6 DRAWINGS -=- NOT FOR 17 DRAWINGS
63 ODD NUMBERS -=- 63 EVEN NUMBERS ! ! Below are sum of ending digits
1= 9 2= 10 3= 15 4= 13 5= 11 6= 10 7= 18 8= 20 9= 10 0= 10
Following are number groupings
1s 15 10s 21 20s 29 30s 33 40s 23 50s 5 60s 0 70s 0 80s 0
PRINT THE <C>ards, <A>ll, <G>raph or <N>o ?
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 30
All Rights Reserved Worldwide.
For details on the report above, please refer to page 26.
The Card, All, Graph and Trend Chart are in the same report format as
Numbers Appearing in a Certain Month. The definitions of these reports can
be found on page 26.
This report creates the PRESET.U* file.
4. POWER/DUE combination of good but overdue
This report uses a routine to select and assign a Power/Due rating to
the numbers, based on the frequency of the number being drawn used in a
combination with the number of drawings since last selected. Below is an
example of the Super Power/Due Report:
ILLINOIS 6/54 SUPER POWER/DUE RATING FOR THE NEXT DRAWING
NUMBER P/D-RATING -=- NUMBER P/D-RATING
51 330 32 212
38 252 22 212
49 244 30 211
24 225 54 210
04 219 20 207
02 218 05 205
40 214 52 204
34 214 50 204
33 213 25 204
PRESET.V12 = 51 38 49 24 04 02 40 34 33 32 22 30 54 20 05 52 50 25
DO YOU WANT A PRINTED COPY <Y>es or <N>o ?
This report produces the PRESET.V* file.
5. MOST LIKELY TO FOLLOW LAST RECORDED DRAWING
This report does a in-depth evaluation of the numbers that have
appeared in the last drawing testing them in all of the previous draw-
ings to see which numbers have historically followed them. These number
totals are then divided by the total amount of times the number has
appeared. A third, not disclosed evaluation, is then used to assign a
rating to the numbers.
This is a slow report to generate. A typical file of say, 75 drawings would
require in excess of 1,000,000 computer evaluations to produce it.
( 2 to 4 minutes.)
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 31
All Rights Reserved Worldwide.
Below is an example of the Numbers Most Likely to Follow the Last Draw:
ILLINOIS 6/54 NUMBERS THAT ARE MOST LIKELY TO FOLLOW THE LAST DRAWING !
LAST DRAWING 10 14 15 18 29 33
NUMBER POWER-RATING -=- NUMBER POWER-RATING
28 089 04 078
33 085 12 077
17 084 27 076
18 083 46 074
40 082 26 074
47 081 10 074
42 081 35 073
45 080 08 073
31 080 49 072
PRESET.W12 = 28 33 17 18 40 47 42 45 31 04 12 27 46 26 10 35 08 49
DO YOU WANT A PRINTED COPY <Y>es or <N>o ?
This report produces the Preset.W* file.
HOW CAN WE USE THIS INFORMATION ?
Back around the turn of the 17th CENTURY a mathematician and astronomer
by the name of Galileo provided his definition on the Law of Averages,
and it went something like this:
"Whenever something can have more than one result, if all the
possible results have an equal chance of occurring, the
results that will be observed in a number of trials will
generally vary to some extent from the inherent proportions,
but the extent of this variation will become progressively
less as the number of trials is increased."
If we follow Galileo's advice, we will select specific NNNNNnumbers
that are on a hot streak for short periods of time only, and in
the long run look for numbers that have been drawn the least to
catch up.
EXAMPLES:
After 117 drawings of the New York Cash40 there had been 351 odd
and 351 even numbers drawn. In stretch of 81 drawings of the Iowa
Lotto there were 243 odd and 243 even numbers drawn, but in the
previous 21 drawings there were 56 odd and 70 even numbers drawn.
The 'evens' must have had to do some catching up.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 32
All Rights Reserved Worldwide.
CHAPTER V
CFG -
╔════════════════════════════L o t t o Prophet═════════════════════════════╗
║ ║
║ C O N F I G U R E T H E P R O G N I S T I C A T O R ║
║ ║
║ ║
║ Enter rotation speed for the Prognosticator pick 1 to 99 ║
║ Do you want random Prophet opinions <Y>es or <N>o ? ║
║ Do you want to delete the messages <Y>es or <N>o ? ║
║ Enter the amount of Preset numbers to use 8 to 18 ║
║ When picking by fate (#8 in the Prognosticator), do you want a specific ║
║ amount of ODD or EVEN numbers each game <Y>es or <N>o ? ║
║ ║
║ ║
╚═════════════════════════════════════ V ═══════════════════════════════════╝
a. The Rotation Speed sets a delay in how fast or slow the Prognositcator's
will pick numbers. If you set the Rotation Speed to 1, the numbers will
appear quickly. If you set it to 99, the numbers will slowly scroll. This
feature is available solely for entertainment.
b. Do you want random Prophet Opinions? If you select Y for YES, the
Prognosticator will display different entertaining messages. If you select
N for NO, the same opinion "THE VERY BEST PICKS FROM THE PROGNOSTICATOR",
will appear every time.
c. Messages are fun for printed cards, although the Prognosticator will
run faster without them. Select Y if you want the various messages printed.
Select N if you do not want messages printed.
e. You can limit the amount of PRESET numbers for which the Prognosticator
will use to give you picks. The Preset files are created when running the
STATISTICAL REPORTS. They contain 18 of the best numbers for the related
report. By limiting the amount of PRESET numbers, you will not alter the
PRESET file in any way. If you limit the amount of PRESET numbers to 12,
the Prognosticator will select from the first 12 numbers, NOT cut the last
6 numbers out of the PRESET file.
f. You may select a specific amount of odd or even numbers. If you type
in "Y", you will be asked the amount of odd numbers you want. Answering
this question will, of course, determine the amount of even numbers to be
picked. THIS WILL ONLY WORK BY FATE (#8 in the Prognosticator).
NOTE: If you hit the <enter> key when answering any of the questions in
the CFG section, the program is written to provide default values or answers
to all of the questions. In other words, it's okay if you don't answer the
questions, just hit <enter> and we will answer them for you.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 33
All Rights Reserved Worldwide.
PROGNOSTICATOR -
P R O G N O S T I C A T O R M E N U ! !
_____________________L o t t o Prophet_____________________________
TELL THE PROGNOSTICATOR HOW YOU WANT THE GAMES SELECTED ? <T>hree
<F>our
1 <--Use the HOT numbers that have appeared most often !
2 <--Use numbers that are far behind, looking to catch up !
3 <--Use numbers that appear most with your favorite number !
4 <--Use the Power/Due numbers only !
5 <--Use the numbers most likely to follow the last drawing !
6 <--Use numbers that are usually Hot during NOVEMBER !
7 <--Use the special Preset.X** numbers file
8 <--Use all 49 numbers, let the Prognosticator decide my fate !
ESC <-- To quit or Enter choice 1 - 8 ?
___________________________________________________________________
PROGNOSTICATOR
The Prognosticator will select numbers for you one game at a time using
the randomizer that can be seeded using an algorithm based on a numeric
conversion of the letters in your name. When Selecting #8, these numbers
are based strictly on fate, using all the numbers available in the lottery,
with no pseudo manipulation. They will be scrolled in random locations
in the display screen.
In the above description of the prognosticator's menu you will notice that
the number selections can also be limited to the highest rated numbers
in any of 7 different categories. The 7 categories just mentioned refer to
the PRESET files created in the Super Statistical Reports Section. For
more information on PRESET files, please re-read page 6 and refer to the
chapter on Super Statistical Reports. No numbers outside of these
pre-selected numbers will be picked.
1 = Hot numbers uses the 18 highest rated numbers in the Preset.U* file.
2 = Numbers looking to catch up (Overdue) numbers uses the 18 lowest rated
numbers in the PRESET.U* file.
3 = Favorite number uses the 17 highest rated numbers in the PRESET.S*
file plus the favorite number which you will be asked to enter.
4 = Power/Due numbers uses the 18 highest rated numbers in the
PRESET.V* file.
5 = Numbers most likely, uses the 18 highest numbers rated in the
PRESET.W* file.
6 = Numbers appearing in month of, uses the 18 most drawn numbers as
listed in the PRESET.T* file. (In the above menu, NOVEMBER had been
selected. If no PRESET.W* file had existed for this particular
lottery the message NOT/AVAIL would appear instead of AUGUST)
7= Uses the 18 numbers in the PRESET.X** file. The PRESET.X** file is
a combination of your own favorite 18 numbers. This file can be
created in the Utility Section. Please refer to Page 47 for
more informations on creating the PRESET.X* file.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 34
All Rights Reserved Worldwide.
NOTE:
If any number is selected that requires a Preset file and none exists,
the Prognosticator prompts you to create the file, and then proceeds to
randomize by fate alone. To create the Preset file you must run the
related Super Statistical Report. To create the PRESET.X** file, go to
the Utility Menu and select "Create the PRESET X file"
RUNNING THE PROGNOSTICATOR
a. To request some games, position the cursor to the Prognosticator
position on the Main Menu and hit 'ENTER'.
b. Select the game you want to play 1 - 8. The Prognosticator will allow
you to exit this section of the program by hitting the <esc> key or
press the right mouse button.
c. You are then asked to enter your name to provide a random seed for
the randomizer, or you can just hit 'ENTER' and the Prognosticator provides
the seed. Although a numeric derivative of your name would effect the
output from the Prognosticator selections, even if you do not provide it,
the numbers are still randomized.
d. The next screen displays a list of the astrological signs with their
related dates. You are asked to enter your sign to provide the seed in
selecting a random opinion of the numbers. Again, you can just hit 'ENTER'
without a sign selection.
You do not have to provide your name or your sign for the program to run
correctly.
Prognosticator handles the single digit picks (3/4 picks 0 to 9 daily numbers)
by selecting T for Pick 3 or F for Pick 4, or place the mouse cursor on the
T or F and press the left mouse button. When selecting a Pick 3 or 4 the
single digits are displayed in the order in which they were selected on the
lower left side of the screen and are not sorted before they are printed on
the Prophet Cards. ** Please note that Pick 3 and 4 games are by fate alone.
You CANNOT store Pick 3 or 4 historical data in the File Control nor can
you run Statistical Reports on Pick 3 & Pick 4. Separate Pick 3 and Pick 4
programs are available. Please contact DataMicro, Inc. for information.
Each time the Prognosticator is run the game is stored in a hold area which
can hold 6 games. If the prognosticator is run more than 6 times only the
last 6 are stored.
These numbers will be made available to the Holdum/Checkum section to be
placed into storage, if requested before the program ends the current
session. The numbers are lost if not stored before the program returns to DOS.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 35
All Rights Reserved Worldwide.
PROPHET CARDS:
1. After the numbers and opinion have been scrolled on the screen you are
prompted to print them, <Y>es or <N>o.
2. If you answer <N>o, the LOTTO PROPHET provides you the opportunity
to obtain more numbers for the same name and sign without requiring you
to re-enter them.
3. If you answer <Y>es, the program has been designed to print the reports
on continuous form 3 X 5 card stock called "Prophet Cards". It is also
designed so that once the paper has been set to the top of the form, no
further adjustment is required when changing between the reports that
use the cards.
4. The information contained on the Prophet Cards is in a format suitable
for selling or giving away. They contain complete information on the report
(Example: the state, the opinion, the numbers, date prepared, and good luck
messages, etc.).
5. The printed reports look much better if printed with a printer capable
of wide print such as a dot matrix printer. The reports can be printed on
standard paper but look much better on 3 X 5 cards. These cards are
available in colors from most office supply stores.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 36
All Rights Reserved Worldwide.
CHAPTER VI
STATE OF THE LOTTERY -
SET FOR -> TEXAS 6/50
STATE OF THE LOTTERY
╔═══════════════════════════════════════╗
║ ╔═══════════════════════════════════╗ ║
║ ║ State Of The Lottery ║ ║
║ ║ Quads (4s) ║ ║
║ ║ Triples (3s) ║ ║
║ ║ Repeat Numbers ║ ║
║ ║ Skip/Hit Chart ║ ║
║ ║ Return to Main ║ ║
║ ╚═══════════════════════════════════╝ ║
╚═══════════════════════════════════════╝
The STATE OF THE LOTTERY Section contains 5 different reports to assist you
in further analyzing number structure and patterns of a particular lottery.
Since we used the ILLINOIS LOTTO to study the Super Statistical Reports,
let's change over to a different lottery. Why not use TEXAS! I have found
that our friends in Texas absolutely love to play lotto.
I would first like to introduce our newest report, STATE OF THE LOTTERY.
State Of The Lottery uses a specific number of drawings and does an in-depth
analysis.
The following is a sample report.
S T A T E OF THE L O T T E R Y on 08/25/94 for Prophet.39 TEXAS
-------------------------------- Based on 20
Hot Numbers --> 45 42 48 43 31 14 37 35 27 25
Overdue '' ---> 12 15 18 21 32 40 03 05 16 19
Last drawing Sum was 133
08/24/94 = 08 14 16 25 28 42
Repeated = 0 1 0 0 0 2 TIMES
Numbers ending in,,, Hot Shot is 45 Average Sum is 176
0 drawn 8 Times or 06%
1 drawn 12 Times or 10% ** Also watch for 43 37 27 and 31 **
2 drawn 10 Times or 08%
3 drawn 12 Times or 10%
4 drawn 13 Times or 10% Group Totals
5 drawn 16 Times or 13% 1 - 9 Was Drawn 19 Times or 15%
6 drawn 10 Times or 08% 10 - 19 Was Drawn 17 Times or 14%
7 drawn 17 Times or 14% 20 - 29 Was Drawn 25 Times or 21%
8 drawn 12 Times or 10% 30 - 39 Was Drawn 26 Times or 21%
9 drawn 10 Times or 08% 40 - 49 Was Drawn 32 Times or 26%
50 - 59 Was Drawn 1 Times or .4%
ODD = 67 Times
EVEN = 53 Times
? ODDS OF PICKING 6 OUT OF 6 ARE 15,890,700 TO 1
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 37
All Rights Reserved Worldwide.
On the top right hand side of the report you will notice "Based on 20".
This means that the report is based on the "20" most current drawings.
Next are the 10 hottest numbers and below it are the 10 coldest numbers.
We, then, display the most current drawing and its related information.
At a glance you will have the report of ending digits, average sum of
digits, Group totals, odd & even report and the odds of winning a 6 out of
6 for your lottery. ** Odds for KENO are not yet available.
Quads
QUADS searches the history of the lottery you select and prints reports
showing how many times 4 numbers have appeared together. To print this
report, simply answer Y to the question "Do you want a printed copy?"
QUADS report for TEXAS 08/25/94
01,05,24,35= 2 01,08,10,23= 2 01,20,22,29= 2 03,28,34,40= 2 04,06,17,45= 2
04,16,31,45= 2 05,14,19,20= 2 05,17,26,38= 2 06,07,31,39= 2 07,09,17,27= 2
08,14,16,25= 2 08,14,36,37= 2 08,16,38,40= 2 09,10,15,22= 2 10,14,17,43= 2
18,19,22,39= 2 19,22,39,44= 2 26,29,31,43= 2 27,31,45,46= 2
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 38
All Rights Reserved Worldwide.
Triples searches the history of the lottery you select and prints reports
showing how many times 3 numbers have appeared together. To print this
report, as in the Quads report, just answer "Y" to the question "Do you
want a printed copy?"
TRIPLES report for TEXAS 08/25/94
01,02,38= 2 01,05,14= 3 01,05,24= 2 01,05,27= 2 01,05,35= 2
01,05,36= 2 01,05,38= 2 01,07,38= 2 01,08,10= 3 01,08,12= 2
01,08,23= 2 01,08,36= 2 01,08,49= 2 01,10,23= 3 01,10,28= 2
01,10,50= 3 01,15,22= 2 01,20,22= 2 01,20,27= 2 01,20,29= 2
01,20,31= 2 01,21,29= 2 01,22,29= 2 01,22,32= 3 01,24,35= 3
01,29,31= 2 01,31,43= 2 01,37,49= 2 02,04,07= 2 02,06,36= 2
02,18,32= 2 02,23,34= 2 02,27,41= 2 02,29,38= 2 02,39,47= 2
02,39,48= 2 03,07,31= 2 03,08,11= 2 03,08,48= 2 03,10,37= 2
03,10,40= 3 03,18,36= 2 03,27,41= 2 03,28,34= 2 03,28,40= 3
03,28,49= 2 03,29,48= 2 03,30,47= 2 03,32,40= 2 03,34,40= 3
03,34,48= 2 03,35,45= 2 03,36,43= 2 03,38,47= 2 03,47,48= 3
04,06,17= 2 04,06,45= 2 04,07,14= 2 04,11,32= 2 04,12,42= 2
REPEAT NUMBERS -
If you have already printed the past drawings of your lottery in the
File Control Section, you will find a column in the print out reserved
for the numbers which have repeated the previous drawing.
Below is a summary of numbers which have repeated:
THE AMOUNT OF TIMES THE NUMBERS REPEATED FROM THE PREVIOUS DRAWING
1 = 8 2 = 9 3 = 6 4 = 7 5 = 8 6 = 2
7 = 10 8 = 7 9 = 6 10 = 5 11 = 3 12 = 7
13 = 5 14 = 9 15 = 3 16 = 6 17 = 4 18 = 9
19 = 6 20 = 5 21 = 3 22 = 11 23 = 7 24 = 8
25 = 8 26 = 5 27 = 8 28 = 5 29 = 5 30 = 10
31 = 4 32 = 12 33 = 11 34 = 8 35 = 4 36 = 6
37 = 7 38 = 11 39 = 10 40 = 5 41 = 4 42 = 7
43 = 7 44 = 11 45 = 7 46 = 6 47 = 9 48 = 4
49 = 10 50 = 11 51 = 7 52 = 10 53 = 7 54 = 11
PROPHET.39 TEXAS 6/50 23 AUG 94
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 39
All Rights Reserved Worldwide.
SKIP/HIT CHART -
The Skip/Hit Chart is a very interesting report. It looks backward in time
and shows how many drawings between hits.
This report should be read from right to left. Let's look at the number 1.
To the far right we see that the number 1 has not shown up for 16 drawings,
then it hit, then it skipped 5 drawings, then it hit, then it skipped 3
drawings, then it hit, then it skipped 10 drawings.
Notice the number 18 below, I don't know about you, but I see a definite
pattern developing.
TEXAS 6/50 S K I P / H I T C H A R T 23 AUG 94
1 = 10,3,5, {16}
2 = 16,4,4, {10}
3 = 9,13,4,6, {1}
4 = 19,4, {12}
5 = 2,12,6, {14}
6 = 6,15,0,10, {2}
7 = 4,9,10,0,6, {3}
8 = 4,8,0,19, {2}
9 = 19,1, {15}
10 = 0,4,5,8,0,6,7, {0}
11 = 17,4,8,1, {3}
12 = 3,14,8, {9}
13 = 26,6, {3}
14 = 5,5,13,3,6, {0}
15 = 4,13,17, {0}
16 = 8,5,8, {13}
17 = 1,7,7,14,1, {2}
18 = 0,0,3,0,4,14,5,1,1, {0}
19 = 27, {9}
20 = 9,8,2, {15}
21 = 11,5,5,6, {6}
22 = 14,5,2,5,5, {1}
23 = 19,0,10, {5}
24 = 8,3,6,7, {9}
25 = 7,5,3,4,3,2,0, {6}
26 = 6,1,1,20,0, {4}
27 = 1,5,0,15,9,0, {1}
28 = 1,0,1,2,4,8,0,4, {9}
29 = 3,1,1,12,5,9, {0}
30 = 3,11,0,7,0, {11}
31 = 6,9,6,4, {8}
32 = 7,0,6,9,6, {4}
33 = 0,1,2,4,2,22, {0}
34 = 9,0,8, {17}
35 = 3,23,0, {8}
36 = 11,8,4,4, {6}
37 = 4,3,2,3,1,10, {8}
38 = 6,2,3,1,2,5,5, {6}
39 = 2,0,3,5,19, {3}
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 40
All Rights Reserved Worldwide.
40 = 16, {20}
41 = 16, {20}
42 = 12,5,10,5, {1}
43 = 12,1,0,1,0,2,7,2, {4}
44 = 6,17,9, {2}
45 = 0,0,2,22, {9}
46 = 0,2,26,2, {3}
47 = 0,4,3,2,0,15,1,0,2, {1}
48 = 2,9,18,3, {1}
49 = 16, {20}
50 = 24, {12}
The numbers show the amount of drawings skipped between each time drawn.
The { ? } = The current number of drawings since last drawn
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 41
All Rights Reserved Worldwide.
CHAPTER VII
╔══════════════════════════════════════════╗
║ **-=- H O L D E M / C H E C K U M -=-** ║
╚══════════════════════════════════════════╝
THE FOLLOWING 3 LOTTERIES ARE AVAILABLE TO STORE YOUR PICKS
AND TO CHECK YOUR WINNERS
╔══════════════════════════════════════════╗
║ POWERBALL ║
║ FLORIDA LOTTO ║
║ KENO ║
║ Return to Main ║
╚══════════════════════════════════════════╝
HOLDUM/CHECKUM -
This section of the program is designed to, as it says, hold
lottery numbers for the players and to check them against the
numbers picked in the lottery drawing for winners. The LOTTO
PROPHET not only holds 5/6 lotto picks but also handles DAILY
3/4 PICKS and KENO type 10 PICKS.
The way the numbers are handled is decided by how large the
largest number can be. (Example, if the largest number is 9,
we must assume that the number selection is a single digit
selection and that numbers may be duplicated within the
selection). Above 9 numbers must be double digit with none
duplicated.
The Holdum/Checkum (hereafter referred to as H/C) can hold a
total of 144 lottery selections broken down as follows:
3 Independent Lotteries
8 Players for each lottery
6 Scores for each player
All 3 lottery slots could be used for the same lottery and have
24 players in it. If a player needed more than 6 picks, he would
just use two or more player slots.
a. Main H/C menu:
1. First to be displayed are the names of three state or
other lotteries, or a 'not yet assigned' flag if the file
has not yet been selected. Use your arrow keys or mouse
to make a selection. If the desired lottery is not yet
selected or to change a file to 'not yet assigned' status,
select "Change, Assign or Delete a Lotto"
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 42
All Rights Reserved Worldwide.
C A U T I O N ! ! After selecting "Change, Assign or
Delete a Lotto" and then selecting one of the first 3
options, the message indicating to use the word
'Clear' to clear the record will appear. Using 'clear'
removes all of the players and their scores from the
selected lottery. Entering a name changes the
lottery name but leaves the players and their scores as
they were.
2. Two of the questions that are asked during lottery
assignment is amount of numbers you will be selecting and
the amount of numbers to be drawn. The reason for these
two questions is that some states are now playing a Pick
10 Keno type game where the player picks up to ten
numbers and the state draws 20 numbers from l to 80, etc.
b. The Player menu:
After selecting lottery that you want, a list of 8 player
positions appears with the Player Menu below it asking:
Assign a player to a number
Delete a player and scores
Check a player's scores
Enter a players new picks
Print all players and scores
Return to Main
You may use your arrow keys to make a selection or place the
mouse cursor on your selection and press the left mouse button.
As you can see they are mostly self explanatory. After making
any of the first 4 selections, you are asked to select players
#1 thru #8.
1. If you selected Assign, you are asked to enter the
player's name in 15 characters or less. After entering
the player's name the program returns to the Player menu.
2. If you select Delete, the player's name is replaced
with the word UNASSIGNED and the player's associated
scores are blanked. You are then returned to the
Player's menu.
3. If you select Enter a player's new picks, a line of
numbers (1 - 6) appears on the screen representing
the 6 available slots for that player's picks. When
storing a number you need not start at 1, but may store
numbers in any available spot. You are asked to pick the
location number or hit 'ESC' to return to the Main Menu
Upon entering the line selection, a new message
appears indicating how many numbers to select (Example:
select 6 numbers from 1 to 40).
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 43
All Rights Reserved Worldwide.
4. If the Prognosticator had previously been asked to select
any numbers for this lottery, the numbers appear and the
input message indicates that you may enter numbers now or
just enter 'P' to use the LOTTO PROPHET's numbers. Either
way they are stored in the selected location on the disk
with today's date associated with it until the number is
erased. The program recycles after entering the number
allowing you to enter additional scores for that player
until you enter 'ESC' to return to Menu.
5. If you select Check a Player's Scores, a message
appears on the right side of the screen indicating for
you to enter the digits now, equaling the numbers
selected by the lottery. (Example, in a PICK 3 the
request is for 3 digits; in a PICK 6 the request is for
12 digits, since a 4 is entered as 04). After entering
the scores the LOTTO PROPHET asks if you want a copy of
the printed results <Y>es or <N>o. This can be used to
provide a copy of the results to others when the LOTTO
PROPHET is used for group play.
The program asks which Player's Scores to check and
displays all his scores. If the lottery is a PICK 4, the
program compares the drawing with the stored selection
for an exact match. If there is no match, the word 'ZIP'
appears by it. If it matches, the words 'YOU WIN' appear.
If the lottery is a PICK 3, you are asked if the player's
numbers are boxed 6 ways. If you answer (Y)es, the
program compares the 3 picks in any way they can be
arranged against the 3 pick drawing. The same message as
with the PICK 4 appears.
If the lottery is a LOTTO 5 - 6 - 10 pick, etc., the
numbers are compared the same as the PICK 4 but the
message next to the number is '(number matching) out
of (number picked)' (Example: 3 out of 6) indicating
the number of matching numbers.
After the program has completed comparing the first
player's numbers, you receive the message 'Hit 'ESC' for
Menu or 'ENTER' to continue to check the rest of the
players assigned to that lottery.
6. If you select Print all players and scores, all 8
player positions are printed two abreast on one page of
paper. Again, this is used primarily to provide a copy of
all scores when the program is used for group play.
All in all the program works well for one person who just wants to
manage his lottery numbers, but it is even better for a group of
friends who like to pool their money to get a lot of numbers.
The number of players that may be managed can be increased by
loading another copy of the program to a sub-directory.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 44
All Rights Reserved Worldwide.
CHAPTER VIII
INFO (INFORMATION) SECTION -
Select the Info Section to find the version number, the registration number
of your 'LOTTO PROPHET ' Program, phone number or address of DataMicro,
Inc. The information is displayed on the screen. A copy of the Copyright(C)
and Disclaimer are also scrolled.
UTILITIES -
THE PROPHET U T I L I T I E S
╔═══════════════════════════════════════════╗
║ ╔═══════════════════════════════════════╗ ║
║ ║ Build or add to a NUMBER*.* file ║ ║
║ ║ Append one NUMBER*.* file to another ║ ║
║ ║ Turn the color ON ║ ║
║ ║ Turn the color OFF ║ ║
║ ║ Change Password Control ║ ║
║ ║ Build PRESET.X** file ║ ║
║ ║ Back Up Files ║ ║
║ ║ Set the mouse button speed ║ ║
║ ║ Test the systems randomizer ║ ║
║ ║ Set New Lottery ║ ║
║ ║ Return to MAIN ║ ║
║ ╚═══════════════════════════════════════╝ ║
╚═══════════════════════════════════════════╝
This section contains a variety of miscellaneous functions and utilities.
BUILD OR ADD TO A NUMBER*.* FILE -
As we learned in the beginning of the manual, a NUMBER file contains sets
of games or tickets to play. Many lottery players have sets of their own
games which they play every single week. This is where you could store
these games.
Another use for Build or Add to a NUMBER File would be if you had an
existing NUMBER file and wanted to add some of your own picks to the NUMBER
file.
Below is an example on how to build or add to a NUMBER*.* file:
╔═══════════════════════════════════════════╗
║Enter the ID of the NUMBER32.? File ? ║
╚═══════════════════════════════════════════╝
/\
╔═══════╝
║ ** Notice 32 Stands for PROPHET.32
Set for Prophet.32 (Powerball) ENTER Q TO QUIT
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 45
All Rights Reserved Worldwide.
*** If you type DIR and hit <enter>, a list of NUMBER Files will be
displayed.
NUMBER32.LIZ NUMBER32.M NUMBER32.HOT NUMBER32.SAT NUMBER32.L2
NUMBER32.LL NUMBER32.ROB NUMBER32.CLD NUMBER32.A NUMBER32.AAO
10 file(s) 11008 bytes
26583040 bytes free
PLEASE REMEMBER YOUR FILE -=- & -=- HIT ANY KEY TO CONTINUE ! !
You are asked to enter the ID of the NUMBER*.* file ? Lotto Prophet
will use the PROPHET file already configured in the SET Menu to identify
the first part of the NUMBER*.* file to be created. (The example above
makes note to PROPHET.32).
The ID of the NUMBER file would be the file extension (the file's last
name, remember?). For example, do you see the list of NUMBER files above?
The very first one is NUMBER32.LIZ. The ID for this NUMBER file is LIZ.
If you enter an ID that does not exist, you are asked if you want to
create a new file. If you answer <Y>es, you are asked to enter the
numbers with no spaces, no dashes, no slashes and a 0 in front of
single digits. After you have entered 1 game, hit <enter>,
the program will prompt you to enter the next set. To return to the
UTILITY MENU hit 'Q'
╔═══════════════════════════════════════════╗
║ Enter numbers, IE. 010203223344 ETC.. ║
╚═══════════════════════════════════════════╝
╔═══════════════════════════════════════════╗
║Q to Quit.--> ? Q ║
╚═══════════════════════════════════════════╝
APPEND ONE NUMBER*.* FILE TO ANOTHER -
Appending one NUMBER File to another means that a copy of a particular NUMBER
file will be added to another NUMBER file.
This is especially useful when you are building multiple number files
containing 2,000 or more games. This features can be used to
store all of the games into one file.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 46
All Rights Reserved Worldwide.
╔═══════════════════════════════════════════╗
║Enter the ID of the NUMBER28.? File ? M ║
╚═══════════════════════════════════════════╝
╔═════════════════════════════════════════════╗
║ENTER NUMBER28.? File TO APPEND TO FIRST? AAA║
╚═════════════════════════════════════════════╝
When Appending NUMBER files you are first asked ENTER THE ID OF THE
NUMBER*.* FILE TO BE APPENDED? If you are not sure, type DIR <enter>.
Enter the ID just like you would in "Build or Add to a NUMBER*.* File"
You are then asked to ENTER THE SECOND NUMBER*.* FILE. This process will
NOT delete the second NUMBER*.* file. It will only add the games from the
second file to the first.
TURN COLOR ON or OFF -
When you first receive your program, color will be turned off. To turn it
on just click on TURN COLOR ON or using the arrow keys, select TURN COLOR
ON and hit <enter>. Lotto Prophet can be set with color ON if you
are using CGA, EGA or VGA.
Lotto Prophet can be set with color OFF if you are monochrome.
NOTE: IF YOU ARE USING HERCULES GRAPHICS YOU MUST TURN COLOR OFF!!.
PASSWORD CONTROL -
If you are not running under password control and want to start using using
it, select Change Password Control from this menu. Password will
initialize upon re-starting Lotto Prophet.
The next time you start the program, you are asked to ENTER A NEW PASSWORD
(6 characters). NOTE: THE PASSWORD MUST BE A TOTAL OF 6 CHARACTERS. You
may use spaces as part of your password for it to total 6 characters.
You are then asked if you want to run under password control. If you answer
'no', the program will not ask for the password during startup and the
only one that can turn on the password control is the one who knows the
original password.
If you answer 'yes' to password control, you are prompted for a password or
'change' of password during normal program execution.
If you answer that you wish to 'change' the password, the program prompts
for the old password and then tells you to enter the new password, and asks
if you want to continue with password control. Your options are (Y)es or (N)o.
If you forget your password, type in TESTER.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 47
All Rights Reserved Worldwide.
PLEASE ! ! MAKE A BACKUP COPY OF THE ORIGINAL PROGRAM DISK AND
THEN STORE THE ORIGINAL WITH THE WRITE PROTECT TAB INSTALLED.
BUILD THE PRESET.X* FILE -
The PRESET.X* feature was added to Lotto Prophet as a means for you to
store your own favorite set of 18 numbers into a file and have the
Prognosticator choose from them.
If Lotto Prophet was SET for PROPHET.28 (Florida Lotto), then you
would be creating the file called PRESET.X28.
The program will ask you to "Enter number 1 = ___?" It is looking for
the first number for the PRESET file. You may enter your most favorite
number and hit <enter>.
It will then prompt you to enter a 2nd number, and so on. You MUST enter
18 numbers.
PRESET.X28 for the PROPHET.28 lottery
Enter number 1 = ? 16
Enter number 2 = ? 05
Enter number 3 = ? 23
Enter number 4 = ? 12
Enter number 5 = ? 25 ...... and so on, until you reach 18 numbers.
Now you can go to the Prognosticator and have it obtain picks based on the
file you just built.
BACK UP FILES - Lotto Prophet gives you the opportunity to backup
your PROPHET and NUMBER files to a blank formatted disk in either drive A
or drive B.
ENTER DRIVE TO SEND THE BACKUP (A or B) ** Enter A or B
P>rophet, N>umbers or A>ll ? ** Enter P to backup PROPHET files only.
Enter N to backup NUMBER files only. Enter A to backup both PROPHET and
NUMBER files.
SET THE MOUSE SPEED -
We set the speed of the mouse by increasing a delay in the movement and
response of both the mouse and the keyboard.
The mouse speed can be set from 300 to 3000. 3000 is the slowest speed
because it is the size of the delay. The longer the delay, the slower the
response.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 48
All Rights Reserved Worldwide.
If you find that the keyboard is responding very slowly, then decrease the
mouse speed. If your mouse is jumping or if the program is translating one
mouse click as 2 mouse clicks, then increase the mouse speed.
TEST THE SYSTEMS RANDOMIZER -
The Randomizer test can perform a test of your computer's
randomizing capability and give you a good visual report on how
it did.
After selecting to test the randomizer, you are asked to
enter the range of the randomizing from 2 to 99. Next you are
asked to 'Enter the amount of random numbers to test from 1 to 1
million.' The progress of the selection is displayed in
increments of 1000 to let you track the amount of numbers
selected. At any time during the test you can quit, by hitting
'Q' and the results to that point are displayed.
Following is a typical display of the randomizer test using only
5000 numbers from 1 to 48 ! !
*****************************************************************
ENTER HIGHEST RANDOM NUMBER TO SELECT ? 48
SET FROM 2 to 99
ENTER AMOUNT OF RANDOM NUMBERS TO TEST ? 5000
SET FROM 1 TO 1000000 ! !
5000 RANDOM NUMBERS FROM 1 TO 48 WERE SELECTED AS FOLLOWS !
1 -=- 89 2 -=- 122 3 -=- 95
4 -=- 99 5 -=- 112 6 -=- 115
7 -=- 99 8 -=- 100 9 -=- 127
10 -=- 102 11 -=- 122 12 -=- 87
13 -=- 110 14 -=- 110 15 -=- 101
16 -=- 94 17 -=- 94 18 -=- 108
19 -=- 104 20 -=- 114 21 -=- 100
22 -=- 114 23 -=- 89 24 -=- 109
25 -=- 105 26 -=- 89 27 -=- 114
28 -=- 94 29 -=- 108 30 -=- 97
31 -=- 93 32 -=- 117 33 -=- 103
34 -=- 80 35 -=- 112 36 -=- 94
37 -=- 112 38 -=- 105 39 -=- 114
40 -=- 115 41 -=- 112 42 -=- 93
43 -=- 107 44 -=- 122 45 -=- 100
46 -=- 90 47 -=- 105 48 -=- 103
The menu states that you can ask for up to 1 million random
numbers to be generated, but actually you can request 99 million
or more, if you want to wait 6.18 days for the results.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 49
All Rights Reserved Worldwide.
SET NEW LOTTERY -
Changing from one lottery to another is quite simple.
Set for Prophet.28
Hit enter for FLORIDA 6/49 PICK 6 PROPHET.28
or key in the number of the PROPHET.FIL to use or DIR
? DIR
28 32 72
You may either enter the number of the PROPHET file to use or just hit DIR
and <enter> to see a list of files available.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 50
All Rights Reserved Worldwide.
CHAPTER IX
K E Y S
DataMicro's Wheeling Algorithms
Before we start learning about KEYS, let's talk a little on Wheeling
systems in general, what they are, the Pros and Cons.
Wheeling systems are a scientific method of using a set of well defined
rules to accomplish some specific result. (Example: If we select all our
numbers from within a certain group of say, 12 numbers, and we play 6
games, we want to align them in such a way so that if 6 numbers drawn fall
within our group of 12 numbers we want to get at least a 4 out of 6 hit.
(WHEEL#.Z8)). Wheels do not decrease your normal odds of winning LOTTO.
(6 out of 6)
Well designed wheels actually increase your chance of cashing a winning
ticket, in some cases 500% or more, over selecting the same amount of
games played randomly. At the same time the same wheeling system
decreases and in some cases eliminates your chance of getting any
more than one 4 out of 6 or 5 out of 6 hit on any wheeling group.
Generally random game selection lends itself to playing less games than
the wheeling systems. So it's up to you to decide if wheeling systems
are for you. When we speak of RANDOM GAMES in this situation we are
talking of playing sets of numbers that have no relation, one set to
another. We are not talking about the program randomizer.
I personally believe that using selective wheeling systems, along with the
information available in the LOTTO PROPHET to select the field numbers,
is the very best way to end up winning some money in the lotteries.
Approximately 70 wheeling algorithms are included with this program
Besides the routines included, this program also has the ability to
import other wheels using the information from any other wheeling system
of up to 50 numbers and 1000 games. If you want to learn more about them,
and to add more permanent wheels to this system, there are some excellent
books on the market that include hundreds of wheeling systems and talk
in depth on the routines.
W H E E L I N G S Y S T E M S
ARE DESIGNED TO KEEP UP YOUR CASH FLOW
WHILE WAITING ON THE BIG HIT
Definition of terms
WHEELING SYSTEMS or WHEELS, are nothing more than disk files which contain
the format of the WHEEL.
FIELDS refer to the amount of individual numbers used by the WHEEL to fill
out each game.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 51
All Rights Reserved Worldwide.
GAMES, SETS, COMBINATIONS or TICKETS are all interchangeable names, I
played 1 game or I bought 1 ticket etc. It is the minimum level of
investment in a lotto.
KEYS, KEY NUMBER or PERMANENT NUMBER are all interchangeable names for one
or more numbers that will appear in every single game. When using a KEY
NUMBER, the KEY number must be one of the numbers drawn to be assured of
a winning wheel.
WHEELS in GENERAL -
Each wheel is kept in an individual disk file by the name of WHEEL#.* .
The WHEELS which came with your program all have a Z as the first letter
in the extension. (Example: WHEEL#.Z1, WHEEL#.Z17)
HOW DO WHEELS WORK? -
The information below is NOT necessary to know before using our wheeling
systems. Those of you who love math, keep reading. Those who don't can
skip over to the "KEYS Main Menu".
If you were to play Z8, which is a 6 game wheel that uses 12 different
numbers of your choice, the wheel guarantees a minimum of a 3rd Prize,
if the 6 numbers drawn all fall in the field of 12 numbers you selected.
How does this work?
Let's look at how that works. First, I display the numbers in WHEEL#.Z8
file and label the number sets (masks) in the file for reference purposes.
mask 1 mask 2 mask 3 mask 4 mask 5 mask 6
01 01 01 02 02 07
02 04 04 03 03 08
03 05 05 06 06 09
04 07 10 07 10 10
05 08 11 08 11 11
06 09 12 09 12 12
Now let's assume you wanted to use your favorite 12 numbers,
(Example: 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, and 34).
KEYS would align your 12 numbers into 6 games or sets
as so. (Mark your cards with these games.)
game 1 game 2 game 3 game 4 game 5 game 6
12 12 12 14 14 24
14 18 18 16 16 26
16 20 20 22 22 28
18 24 30 24 30 30
20 26 32 26 32 32
22 28 34 28 34 34
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 52
All Rights Reserved Worldwide.
To further explain what we did, let's align the 3rd column
together.
3rd wheel mask 3rd game
01 = 1st field number is 12
04 = 4th " 18
05 = 5th " 20
10 = 10th " 30
11 = 11th " 32
12 = 12th " 34
Try to think of the numbers in a wheel mask as an address of the
actual number you want to use in your game. In mask 3 above the
last number 12 is the address if the 12th number in your field
(Example: 34 is the 12th number in the field).
You do not have to understand how these work to use the wheels but it should
make it more enjoyable.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 53
All Rights Reserved Worldwide.
'KEYS MAIN MENU'
╔══════════════════════════════════════╗
║ SELECT FROM AVAILABLE WHEELS ║
║ THE MAGNUM WHEELER ║
║ LOAD OR EDIT A WHEEL FILE ║
║ Return to MAIN ║
╚══════════════════════════════════════╝
SELECTING FROM AVAILABLE WHEELS -
Let's use PROPHET.18 (Mass Megabucks) as our example.
After selecting the first item on the menu, the screen presents a list of
wheeling systems for you to make your selection. (To make this clearer
a sample screen follows.)
Below is what your screen should look like when you choose SELECT FROM
AVAILABLE WHEELS.
WHEEL#.Z8 -= PICK 6 -= GAMES 8 -= FIELD 12 -= 0 KEY -= GUARANTEE 4 OUT OF 6
WHEEL#.Z14-= PICK 6 -= GAMES 11-= FIELD 17 -= 0 KEY -= GUARANTEE 3 OUT OF 6
WHEEL#.Z15-= PICK 6 -= GAMES 56-= FIELD 9 -= 1 KEY -= GUARANTEE 6 OUT OF 6
WHEEL#.Z16-= PICK 6 -= GAMES 9 -= FIELD 8 -= 1 KEY -= GUARANTEE 5 OUT OF 6
WHEEL#.Z18-= PICK 6 -= GAMES 9 -= FIELD 9 -= 1 KEY -= GUARANTEE 4 OUT OF 6
WHEEL#.Z22-= PICK 6 -= GAMES 21-= FIELD 38 -= 1 KEY -= GUARANTEE 3 OUT OF 6
WHEEL#.Z25-= PICK 6 -= GAMES 35-= FIELD 9 -= 2 KEY -= GUARANTEE 6 OUT OF 6
WHEEL#.Z38-= PICK 6 -= GAMES 28-= FIELD 8 -= 0 KEY -= GUARANTEE 6 OUT OF 6
WHEEL#.Z55-= PICK 5 -= GAMES 12-= FIELD 12 -= 0 KEY -= GUARANTEE 3 OUT OF 5
REMEMBER WHEEL NUMBER, HIT ANY KEY TO CONTINUE
***** IF YOU HAVE A BLANK SCREEN, then exit completely out of Lotto
Prophet. From your C:\PROPHET>, type in the word WHEEL and hit
<enter>. YOU MUST OVERWRITE ALL OF THE FILES.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 54
All Rights Reserved Worldwide.
The information on each line includes Wheel#.* number (Example:
Wheel#.Z37), the type of lottery it is for (Example: Pick 6) the amount of
games the wheel will produce, the size of the field, the number of KEY
numbers to be used in the wheel, and the value of the prize that the
wheel was written for.
All Wheels provided with this program begin with the letter 'Z'. You may
add as many other wheels as you desire, using any extension you want, but
you should not use the letter 'Z'.
From this menu you may select any wheel in the system or any of the
Wheel#.* or any of the Wheel#.* systems you may have created, just by
entering the file extension (Example: 'Z37' or 'F22' etc.).
If you selected Wheel#.z37 you will see on your screen the following:
THESE 7 GAMES GUARANTEE 6 OF 6 IF 6 NUMBERS FALL IN THE FIELD OF 7
** This is where most everyone gets lost.
THESE 7 GAMES GUARANTEE 6 OUT OF 6 IF 6 NUMBERS FALL IN THE FIELD OF 7
This unique extension will allow the disk to hold multiple NUMBER.? files
ENTER THE ID EXTENSION FOR THE NUMBER.? FILE ? or HIT 'ENTER' TO QUIT
The prompt asks you to 'Enter the ID extension for the Number*.* file'
Do you remember what an extension is? It is the file's last name and
cannot be more than 3 characters long.
Giving the Number file an ID has several purposes. Maybe, you may have a
group of games for Bob to play and another for Sue to play.
Try to make the ID something you will remember. If the games are for Bob,
call it Bob. If you want to wheel the Hot Numbers, call it HOT.
If you want to Quit at this point, just hit <enter>.
The next prompt states click the mouse or hit <enter> to quit or Enter
the 'Preset.*' file number or 'I' to enter individually.
A 'PRESET.?' FILE MUST CONTAIN THE 7 NUMBERS FOR OUR FIELD OR YOU MUST
MANUALLY INPUT THE NUMBERS ! !
Hit ANY KEY to Quit or Enter the 'PRESET.?' FILE NUMBER or 'I' TO ENTER
INDIVIDUALLY ?
The Preset.? files may be created in the Utility and Stats section
and may be used to input your Field or Group numbers to the Wheeling routines
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 55
All Rights Reserved Worldwide.
Do you remember the PRESET files you created in the Super Statistical
Reports. Since we have changed over to PROPHET.18 (Mass Megabucks) as our
example, the PRESET file created in Super Stats would be:
Numbers Appearing With Other Numbers = PRESET.S18
Numbers Appearing in a Certain Month = PRESET.T18
Hot Numbers = PRESET.U18
Power Due Numbers = PRESET.V18 18 stands for
Most Likely to Follow the Last Draw = PRESET.W18 PROPHET.18
To get a list of the PRESET files on disk, just type DIR <enter>
First we will use the HOT numbers then we will enter the numbers
individually.
Hit ANY KEY to Quit or Enter the 'PRESET.?' FILE NUMBER or 'I' TO ENTER
INDIVIDUALLY ? U18
SEARCHING FOR THE OVERLAY !
JUST A FEW MORE SECONDS
Do you want a printed copy Y/N ?
26 AUG 94
The Field is 30 04 06 01 40 34 07 <--- Taken from the PRESET.U18 file
KEY #1 = none KEY #2 = none WHEEL#.Z37 DISK FILE IS NUMBER18.HOT <--
|
We called
it HOT
01 04 06 30 34 40 01 04 06 07 30 40 01 04 06 07 30 34
04 06 07 30 34 40 01 04 07 30 34 40 01 06 07 30 34 40
01 04 06 07 34 40
These are the games to play.
When requesting a wheel with KEYS you will follow the same procedure as
above except you will be asked to enter a key number. Each game wheeled
will contain the key number you entered.
NOTE: If the key number you enter is also within the Preset.* file you
use, you may see duplicate numbers in the games wheeled.
If you did not yet run the Super Statistical Reports, you will have to
individually input the field numbers to be used.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 56
All Rights Reserved Worldwide.
Hit ANY KEY to Quit or Enter the 'PRESET.?' FILE NUMBER or 'I' TO ENTER
INDIVIDUALLY ? I
** You will be asked "# 1 ENTER A FIELD NUMBER". Type in a number and hit
<enter>. Then it will ask, "# 2 ENTER A FIELD NUMBER". Enter the second
field number and hit <enter>, and so on. If the wheel is looking for 7
field numbers, the program will only ask you for 7 numbers.
# 1 ENTER A FIELD NUMBER = 01
# 2 ENTER A FIELD NUMBER = 05
# 3 ENTER A FIELD NUMBER = 10
# 4 ENTER A FIELD NUMBER = 11
# 5 ENTER A FIELD NUMBER = 23
# 6 ENTER A FIELD NUMBER = 33
# 7 ENTER A FIELD NUMBER = 37
SEARCHING FOR THE OVERLAY !
JUST A FEW MORE SECONDS
Do you want a printed copy Y/N ? N
01 05 10 11 23 33 01 05 10 11 23 37 01 05 10 11 33 37
01 05 10 23 33 37 01 05 11 23 33 37 01 10 11 23 33 37
05 10 11 23 33 37
The Field is 01 05 10 11 23 33 37
KEY #1 = none KEY #2 = none DISK FILE IS NUMBER18.XYZ
HIT ANY KEY TO RETURN TO MENU !
NOTE: When using Pick 6 lotteries, do NOT use Pick 5 Wheels.
Powerball must be used as a Pick 5 lottery. The logic for wheels
does not allow for duplicate numbers within a game.
THE MAGNUM WHEELER-
The Magnum Wheeler produces "true" wheels. In other words you can
obtain EVERY possible combination of a group of numbers either
consecutively or selectively. For example, you can wheel the numbers 1
through 10 and obtain every combination or you can specify which 10
numbers you want wheeled by manually imputing the numbers or you can
request to use an existing PRESET file.
Below is what you will see on your screen.
Select Pure Wheels for <4>, <5>, <6>, <7>, <8>, <9> or <10> or <Q>uit>
** You may select from a Pick 4 to a Pick 10 wheel or hit 'Q' to
quit.
Let's say you selected <6>. You will be asked several questions.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 57
All Rights Reserved Worldwide.
ENTER THE AMOUNT OF FIELD NUMBERS FOR THE TRUE WHEEL
** If you would like every combination of 10 numbers, then enter the number
10.
C A U T I O N : You may ask for every combination of a 6/49 lottery
(1-49). This would produce almost 14 million combinations and print
a stack of paper 10 or 20 feet high.
DO YOU WANT STRAIGHT 1 THRU 10 Y>es or N>o
** If you do not want a straight 1 - 10, then answer N to this question.
DO YOU WANT TO USE RANGE OF SUMS Y>es or N>o
** A range of sums is calculated by adding all of the numbers on one game.
Entering a range of sums would limit the amount of games produced by
the wheel, thus, the wheel is no longer a true wheel.
DO YOU WANT TO V>iew, P>rint or D>isk file
V> Hit V if you only want to view the results on screen.
P> Hit P to Print the results on your printer.
D> Hit D if you want to save the results to a NUMBER file. you will be
asked to enter the ID extension for the number file. Remember that an
extension cannot be more than 3 characters.
DO YOU YOU WANT TO INPUT FROM A PRESET FILE Y>es or N>o ?
** Answer Y if you would like to use a PRESET file.
ENTER PRESET FILE ID#
** Since we are working with PROPHET.18 (Mass Megabucks), let's use the HOT
Numbers results for this wheel. The PRESET file ID# would be U18.
U stands for Hot Numbers and 18 stands for PROPHET.18.
ARE THESE CORRECT <Y>es or <N>o ?
30 04 06 01 40 34 07 05 35 26
Since we requested 10 field numbers, the wheel grabbed the first 10 numbers
from the PRESET.U18 file. If these numbers are correct, hit Y and <enter>.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 58
All Rights Reserved Worldwide.
Below is a partial printout of the results. At the bottom right corner of
this report you will see the number 210. This is the total number of games
you would have to play to wheel 10 individual numbers and be guaranteed a 6
out of 6 if the winning numbers drawn fall within you field of 10.
04,06,01,34,07,26> 78 04,06,01,34,05,35> 85 04,06,01,34,05,26> 76
04,06,01,34,35,26> 106 04,06,01,07,05,35> 58 04,06,01,07,05,26> 49
04,06,01,07,35,26> 79 04,06,01,05,35,26> 77 04,06,40,34,07,05> 96
04,06,40,34,07,35> 126 04,06,40,34,07,26> 117 04,06,40,34,05,35> 124
04,06,40,34,05,26> 115 04,06,40,34,35,26> 145 04,06,40,07,05,35> 97
04,06,40,07,05,26> 88 04,06,40,07,35,26> 118 04,06,40,05,35,26> 116
04,06,34,07,05,35> 91 04,06,34,07,05,26> 82 04,06,34,07,35,26> 112
04,06,34,05,35,26> 110 04,06,07,05,35,26> 83 04,01,40,34,07,05> 91
04,01,40,34,07,35> 121 04,01,40,34,07,26> 112 04,01,40,34,05,35> 119
04,01,40,34,05,26> 110 04,01,40,34,35,26> 140 04,01,40,07,05,35> 92
04,01,40,07,05,26> 83 04,01,40,07,35,26> 113 04,01,40,05,35,26> 111
04,01,34,07,05,35> 86 04,01,34,07,05,26> 77 04,01,34,07,35,26> 107
04,01,34,05,35,26> 105 04,01,07,05,35,26> 78 04,40,34,07,05,35> 125
04,40,34,07,05,26> 116 04,40,34,07,35,26> 146 04,40,34,05,35,26> 144
04,40,07,05,35,26> 117 04,34,07,05,35,26> 111 06,01,40,34,07,05> 93
06,01,40,34,07,35> 123 06,01,40,34,07,26> 114 06,01,40,34,05,35> 121
06,01,40,34,05,26> 112 06,01,40,34,35,26> 142 06,01,40,07,05,35> 94
06,01,40,07,05,26> 85 06,01,40,07,35,26> 115 06,01,40,05,35,26> 113
06,01,34,07,05,35> 88 06,01,34,07,05,26> 79 06,01,34,07,35,26> 109
06,01,34,05,35,26> 107 06,01,07,05,35,26> 80 06,40,34,07,05,35> 127
06,40,34,07,05,26> 118 06,40,34,07,35,26> 148 06,40,34,05,35,26> 146
06,40,07,05,35,26> 119 06,34,07,05,35,26> 113 01,40,34,07,05,35> 122
01,40,34,07,05,26> 113 01,40,34,07,35,26> 143 01,40,34,05,35,26> 141
01,40,07,05,35,26> 114 01,34,07,05,35,26> 108 40,34,07,05,35,26> 147
TOTAL 210
If you do not want to use a PRESET file, then you may manually enter the
field numbers like this: 01051012151921324445
They will be displayed like this: 01 05 10 12 15 19 21 32 44 45
You do not have to hit enter when you finish entering the field numbers,
we'll do it for you.
BUILD OR EDIT A WHEEL FILE -
Please do not use this portion of the program if you do not fully
understand wheels.
There can be a big misunderstanding about building wheels. The definition
as we use it in this program means to import an existing wheeling system
from a book and to load those number masks into this system. It does NOT
mean that you give this program some information and the program will
figure out a wheel based upon your data.
To edit means to correct any mistakes you made in typing in the numbers.
It does not mean that you can change the wheels that came with the program
to suit your budget.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 59
All Rights Reserved Worldwide.
** A common Lotto Prophet tech support call: Hello, I would like to
create a wheel that takes 23 field numbers, plays 10 games and gives me
a 6 out of 6 guarantee. Answer: In your dreams. If you remember the
example used in the Magnum Wheeler, we used a field of only 10 numbers.
It produced 210 games. That is how many you have to play to guarantee a
6 out of 6. If you want a 6 out of 6 guarantee using 23 field numbers,
then you must purchase 100,947 tickets. These examples are referring to a
pick 6 lottery.
When importing a wheel, the first question asked is to
ENTER AN ID# FOR THE WHEEL.
You are being asked for an extension, up to 3 characters.
** Your wheel cannot begin with a Z.
The following questions follow:
No file WHEEL#.* do you want to build one <Y>es or <N>o ?
Enter the number of games or sets ?
Enter the size of the field of numbers ?
Enter the number of KEY or constant numbers each game ?
Enter the amount of correct hits you want guaranteed ?
Enter the amount that must fall in field to provide guarantee ?
ENTER NUMBERS, no spaces, zeros in front of single digits
010322333641 etc. Type QUIT to exit to the KEYS Main menu.
After you have entered the numbers, you are asked if you want to add
the wheel to the list found in "Select from Available Wheels".
If you make a mistake, continue on; you can recall the wheel later on and
make your corrections. Do not add the wheel to the list more than once
or it will appear multiple times. It will not hurt anything; it
just looks ugly.
Editing a Wheel File
When requesting to 'Build or edit a wheel file' from the KEYS
Main menu, you are asked to enter the extension for WHEEL#.*
file. If the WHEEL#.* file exists, the components of the file
are displayed for you to review, and edit if necessary.
The following prompts appear in the example of using WHEEL#.XX2 file:
ENTER EXTENSION FOR WHEEL# FILE ? XX2
GAMES TO PLAY = 6
FIELD OF NUMBERS = 12
NUMBER OF KEY OR FIXED NUMBERS = 0
GUARANTEED AMOUNT OF NUMBERS = 6
AMOUNT OF NUMBERS THAT MUST FALL IN FIELD = 6
IF YOU ARE GOING TO ADD OR DELETE GAMES MAKE CHANGES HERE, NOW !
CHANGE AMOUNT OF GAMES OR HIT 'ENTER' FOR NO CHANGE ?
CHANGE FIELD SIZE OR HIT 'ENTER' FOR NO CHANGE ?
CHANGE AMOUNT OF NUMBERS DRAWN 'ENTER' FOR NO CHANGE ?
CHANGE NUMBER OF KEY NUMBERS OR HIT 'ENTER' FOR NO CHANGE ?
CHANGE AMOUNT OF NUMBERS GUARANTEED 'ENTER' FOR NO CHANGE ?
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 60
All Rights Reserved Worldwide.
1 -=- 010203040506
ENTER THE CHANGE NOW OR HIT 'ENTER' TO KEEP AS IS ?
'A' TO ADD NEW RECORD BEFORE THE ONE SHOWN
'D' TO DELETE THE RECORD SHOWN !
'Q' TO QUIT
After you have the opportunity to check all the numbers, the program
returns to the KEYS Main menu.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 61
All Rights Reserved Worldwide.
DO YOU ENJOY PLAYING THE LOTTERY . . . . . ?
DO YOU WANT TO HAVE MORE FUN DOING IT . . . . . ?
THEN GET THE RETAIL VERSION OF DATAMICRO'S 'LOTTO PROPHET PLUS' !
THAT INCLUDES THE PROGRAM 'PROLOTTO' , 'LOTTOKEY' WHEELS
(Even Pick '5' Wheels!) & THE WINNERS EVALUATION
YOU WILL . . . .
...receive the latest retail version of the programs, along with a
easy to use printed manual in place of the disk documentation.
...receive a already created lottery file of your choice with numbers at
least from the the last 300 drawings included (if there has been that many).
The file will be updated with our latest numbers just prior to mailing.
... be able to record the numbers for 3000 drawings in each of 79 lotto's
permitted in the unregistered version including KENO. (other data files
for $4.00 each)
... ability to increase or decrease the number of drawings used to create
the State of the Lottery Report.
... be offered membership in our lottery BBS at a reduced rate. The BBS
contains all the National Lottery files for view or download, membership
is good for 1 year.
... receive written permission to sell or otherwise distribute the printed
'Prophet Cards' (the 'UNREGISTERED LOTTERY' flag will be replaced with the
actual name of the lottery).
... receive the larger Opinions File (10 times more opinions).
... be encouraged to make suggested improvements to the program and receive
a free copy of the next version, if the change is incorporated and yours
was the first original suggestion.
... receive your personal registration number along with lift time
technical support so long as you are using a current version.
... receive information and discounts on all future changes and releases.
... be able to purchase the PICK3 & PICK4 programs for $5.00 each plus
other specialized programs in the future, that are available only
to 'registered owners'.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 62
All Rights Reserved Worldwide.
(The following programs are 'NOT' shareware programs. They are part of
or available with the Enhanced registration package.)
PROLOTTO, LOTTOKEY and PICK3/4
'PROLOTTO' is a super randomizer and evaluator designed for professionals.
It can produce up to 5000 random number games with no duplicates.
Plus evaluate individual and groups of numbers for past winners. The
program uses the Preset files to give selective game groupings.
* * * * * * * * *
'LOTTOKEY' is a wheeling system program extraordinaire! Not only does it
include over 70 of the world's greatest systems, it also allows you to add
an unlimited amount of additional systems as they become available.
Also evaluates the number of winners for best bets. (For pick5 & pick6)
BIG PICK3/PICK4: These are 2 independent, free standing programs able to track
the daily numbers by compiling a record of them, prints report of numbers
already drawn, numbers not yet drawn, box reports, quick pics, picks by
past results and feature to hold, store and check tickets. Will hold up to
3500 records.
PROLOTTO will .......
(a) Let you selectively produce random numbers based on pre-selected
criteria. i.e.: The 20 numbers that have appeared the most often, only
odd numbers, only 1 single digit number per game, at least 2 numbers
over 31 per game, using only numbers that have appeared in the last
5 weeks, by range of sum of digits, etc...etc................
(b) Compare the weekly drawing against these games, printing out the complete
performance report, i.e.: 3 out of 6 for 20 times
3 out of 6 with 1 bonus 8 times
4 out of 6 3 times etc........
(c) Compare these number*.* files against any of the Prophet.* history files
for past matching numbers. (duplicates)
(d) Compare any individual game against any Prophet.* history file and
print a report on how the numbers have performed in all the past drawings,
showing amount of 3 out of 6, 5 out of 6, etc.
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 63
All Rights Reserved Worldwide.
(e) Compare any 2, 3, 4, 5, number groups against any Prophet*.* history
file to see how many times they have appeared together in any of the
lotteries.(i.e.: check to see how many times numbers 7 & 11 have been
drawn at the same time).
(f) Compare any Preset.* file against any Prophet.* history file and
print a report on how the numbers have performed in all the past drawings,
showing amount of 3 out of 6, 5 out of 6, etc.
(g) Compare any Number*.* file against another Number*.* file to check for
duplication. Thus allowing you to create many thousands of games
without an duplicates.
LOTTOKEY will ........
(a) Display and define the many wheeling systems provided with this program
and explain the minimum prize you will be guaranteed should the numbers
drawn fall within the field parameters of each wheel.
(b) Allows you to create your own, or copy in, the many other popular wheeling
systems currently available on the market. (unlimited amount)
(c) Build disk files from the wheels so they can be evaluated by the PROLOTTO
program for the number of winners, etc...
(d) Allow you to play wheels with 0, 1 or 2 Keys or special numbers.
(e) Allows you to play Pick 5 wheels
(f) Greatly increase your chances of cashing a winning ticket by combining
all the information and statistics available within these programs.
(g) Provide a comprehensive list showing which numbers will provide the best
payoff, using special combinations, ending digit numbers, and every
actual number played. (another report provided only by Lotto Prophet)
(C) Copyright 1987 - 1995 by DataMicro, Inc. Page 64
All Rights Reserved Worldwide.
Below is a list of the File Names and their assigned numbers.
.
Prophet.1 = IOWA Lotto Prophet.47 = Mass Cash 5/35
Prophet.2 = California Lotto Prophet.48 = Minnesota 5/39
Prophet.3 = Ohio 6/47 Prophet.49 = Wisconsin Meg
Prophet.4 = Arizona 6/42 Prophet.50 = Arizona Fastasy 5
Prophet.5 = Wash. State 6/49 Prophet.51 = Idaho 5/32
Prophet.6 = Tri-State 6/40 Prophet.52 = Michigan 6/49
Prophet.7 = Delaware 6/36 Prophet.53 = Kentucky Cash 5
Prophet.8 = Pennsylvania 6/48 Prophet.55 = Indiana Lucky 5
Prophet.9 = Rhode Island 5/40 Prophet.56 = Ohio Buckeye
Prophet.11 = Maryland Match 5 Prophet.57 = Georgia Lotto
Prophet.12 = Illinois 6/54 Prophet.58 = South Dakota
Prophet.17 = Missouri 6/48 Prophet.59 = New Jersey Pick 5
Prophet.18 = Mass Megabucks 6/42 Prophet.60 = Tri West
Prophet.19 = Mass Millions 6/46 Prophet.67 = Georgia Fantasy 5
Prophet.20 = New York Cash 5 Prophet.70 = Penn Super 7
Prophet.21 = New York Lotto 6/54 Prophet.72 = Colorado Keno
Prophet.22 = Indiana 6/48 Prophet.73 = New York Keno
Prophet.23 = Maryland 6/49 Prophet.74 = Michigan Keno
Prophet.24 = Canadian B.C. 6/49
Prophet.25 = Australian 6/45
Prophet.26 = Australian 6/38
Prophet.27 = Virginia 6/44
Prophet.28 = Florida 6/49
Prophet.29 = Illinois 5/35
Prophet.30 = New Hampshire 6/36
Prophet.31 = Kansas 6/33
Prophet.32 = Power Ball 5/45
Prophet.33 = Colorado 6/42
Prophet.34 = New Jersey 6/46
Prophet.35 = Oregon 6/44
Prophet.36 = Michigan Cash 5
Prophet.37 = W. Virignia
Prophet.38 = Florida Fantasy 5/26
Prophet.39 = Texas 6/50
Prophet.40 = Connecticut Cash 5
Prophet.41 = Connecticut 6/44
Prophet.42 = Kentucky 6/49
Prophet.43 = Virginia Cash 5
Prophet.44 = Montana 5/37
Prophet.46 = Vermont 6/30
ALL OTHERS AVAILABLE AS SOON AS THEY ARE STARTED !
NOTICE: These files are for Lotto only. We do not provide number files
for the daily 3/4 picks. In most cases the lotto files do not contain the
number of people holding winning tickets for each drawing. They are included
in Florida and a few other lottery files.
NOTICE: There should be very few errors in the files. When the numbers are
put in they are double checked against all the sources at our disposal.
NOTICE: All add on programs and lotto files are available only to owners
of the Enhanced Version of 'Lotto Prophet'.
Order form for ENHANCED RETAIL Version 5.0 of 'LOTTO PROPHET PLUS'
(For MS-DOS .. IBM-PC or COMPATIBLE Computers only) -=- sss
NAME: _cis_________________________________________________________________
ADDRESS: _______________________________CITY _____________________________
STATE: _______ ZIP: ___________PHONE:[______]______________________________
WHERE DID YOU OBTAIN THE SHAREWARE VERSION ?_______________________________
Enhanced version of 'LOTTO PROPHET' $39.50 ==: $_____.___
LOTTERY BBS Membership $10.00 yr ==: $_____.___
Big PICK3 and/or PICK4 Programs $5.00 each ==: $_____.___
(circle either, neither or both)
Circle ONE FREE file, add $4.00 for each additional. ==: $_____.___
SUPER PAK {get it all including BBS}
ALL THE PROGRAMS AND ALL THE LOTTERY FILES FOR $69.50 ==: $_____.___
-----
Shipping & Handling ($5.00 for foreign orders) ==: $ 3.50
MINIMUM ORDER $10.00 SUB TOTAL: $_____.___
In Fl. add 6% sales tax: $_____.___
TOTAL: $_____.___
Disk Size ______ 5 1/4 ______ 3 1/2 (check one)
[ ] Check enclosed [ ] VISA [ ] MasterCard [ ] Discover
(No personal checks accepted on foreign banks)
Card No. _______________________________________________________________
Exp. Date__________Signature: __________________________________________
Send order to: DATAMICRO, INC.
P.O. Box 3527
Port Charlotte, Fl. 33949
** Orders ONLY (800) 336-7720
** Info and Tech Support (813) 629-7720
** FAX orders dial (813) 625-2285
circle files requested.
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22
23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42
43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79
(C) Copyright 1987 - 1995 by DataMicro, Inc.
All Rights Reserved Worldwide.
IMPORTANT NOTICE:
DataMicro makes no claim, nor does it expect any monies or any
other consideration when you win the lotto.
However, we would like you to contact us of your good fortune so
we can pass the news around, as this would be good for our
business.
Please contact us of your win regardless if you have registered,
non-registered or even a borrowed program. We just want to know !!
------------------------------------------------------------------
If you find a bug in the program let us know so we can fix it.
* * * *
We also welcome any and all suggestions as to how we can improve
the program by removing any nuisance or annoying routines.
Or let us know of any new or innovative reports that you would like
to see added.
Thanks....and Good Luck
.. Gene